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Staking Card

APY badge, stake and unstake tabs, live rewards and a claim burst.

Installation

CLI

npx shadcn@latest add https://hantui-theta.vercel.app/r/staking-card.json

Manual

  1. Install the dependencies

    npm install clsx lucide-react motion tailwind-merge viem
  2. Add the shared helpers

    Components use cn() from lib/utils.ts and the motion tokens below. See Installation if you have not set them up yet.

    lib/color.ts
    export type Vec3 = [r: number, g: number, b: number];
    
    /**
     * Parses #rgb, #rrggbb or #rrggbbaa (alpha is ignored) into 0–255 channels.
     * Anything else falls back to black, so a typo never crashes a shader.
     */
    export function hexToRgb(hex: string): Vec3 {
      let value = hex.trim().replace(/^#/, "");
      if (value.length === 3 || value.length === 4) value = [...value.slice(0, 3)].map((c) => c + c).join("");
      if (!/^[\da-f]{6}([\da-f]{2})?$/i.test(value)) return [0, 0, 0];
      const n = Number.parseInt(value.slice(0, 6), 16);
      return [(n >> 16) & 255, (n >> 8) & 255, n & 255];
    }
    
    /** Hex color as a normalized vec3 (each channel 0–1) for shader uniforms. */
    export function hexToVec3(hex: string): Vec3 {
      const [r, g, b] = hexToRgb(hex);
      return [r / 255, g / 255, b / 255];
    }
    
    /**
     * Any CSS color the browser understands (hex, rgb(), oklch(), color-mix() or a variable such as
     * `var(--primary)`) as 0–255 channels, computed in the context of `element` so theme variables
     * resolve. Hex takes a fast path; everything else is computed once per call, so cache the result
     * instead of calling this every frame. Browser only; unreadable values fall back to black.
     */
    export function cssColorToRgb(color: string, element: Element): Vec3 {
      const value = color.trim();
      if (/^#[\da-f]{3,8}$/i.test(value)) return hexToRgb(value);
      // Children of a canvas still get computed styles, but a regular parent is the safer host.
      const host = element instanceof HTMLCanvasElement ? (element.parentElement ?? document.body) : element;
      const probe = document.createElement("span");
      probe.style.cssText = "position:absolute;width:0;height:0;overflow:hidden;visibility:hidden";
      probe.style.color = value;
      host.appendChild(probe);
      const computed = getComputedStyle(probe).color;
      probe.remove();
      // A 1×1 canvas turns any computed color space (oklch, color(srgb …)) into sRGB bytes.
      const ctx = document.createElement("canvas").getContext("2d", { willReadFrequently: true });
      if (!ctx) return [0, 0, 0];
      ctx.fillStyle = "#000";
      ctx.fillStyle = computed;
      ctx.fillRect(0, 0, 1, 1);
      const [r, g, b] = ctx.getImageData(0, 0, 1, 1).data;
      return [r, g, b];
    }
    
    /**
     * Calls `onChange` when the page theme may have changed: a class or data-theme change on <html> or
     * <body> (shadcn's `.dark`, next-themes, a data-theme switch) or a change of the OS color scheme.
     * Resolved colors are cached, so re-resolve them here. Browser only; returns the unsubscribe.
     */
    export function observeTheme(onChange: () => void): () => void {
      const observer = new MutationObserver(onChange);
      const options = { attributes: true, attributeFilter: ["class", "data-theme"] };
      observer.observe(document.documentElement, options);
      if (document.body) observer.observe(document.body, options);
      const scheme = window.matchMedia("(prefers-color-scheme: dark)");
      scheme.addEventListener("change", onChange);
      return () => {
        observer.disconnect();
        scheme.removeEventListener("change", onChange);
      };
    }
    
    /** `cssColorToRgb` as a normalized vec3 (each channel 0–1) for shader uniforms. */
    export function cssColorToVec3(color: string, element: Element): Vec3 {
      const [r, g, b] = cssColorToRgb(color, element);
      return [r / 255, g / 255, b / 255];
    }
    
    const toLinear = (c: number) => (c <= 0.04045 ? c / 12.92 : ((c + 0.055) / 1.055) ** 2.4);
    const toGamma = (c: number) => (c <= 0.0031308 ? 12.92 * c : 1.055 * c ** (1 / 2.4) - 0.055);
    
    /** 0–255 sRGB to OKLCH: lightness 0–1, chroma, hue in radians. */
    export function rgbToOklch([r, g, b]: Vec3): Vec3 {
      const [lr, lg, lb] = [r, g, b].map((v) => toLinear(v / 255));
      const l = Math.cbrt(0.4122214708 * lr + 0.5363325363 * lg + 0.0514459929 * lb);
      const m = Math.cbrt(0.2119034982 * lr + 0.6806995451 * lg + 0.1073969566 * lb);
      const s = Math.cbrt(0.0883024619 * lr + 0.2817188376 * lg + 0.6299787005 * lb);
      const L = 0.2104542553 * l + 0.793617785 * m - 0.0040720468 * s;
      const A = 1.9779984951 * l - 2.428592205 * m + 0.4505937099 * s;
      const B = 0.0259040371 * l + 0.7827717662 * m - 0.808675766 * s;
      return [L, Math.hypot(A, B), Math.atan2(B, A)];
    }
    
    /** OKLCH back to 0–255 sRGB, clamped into gamut. */
    export function oklchToRgb([L, C, h]: Vec3): Vec3 {
      const A = C * Math.cos(h);
      const B = C * Math.sin(h);
      const l = (L + 0.3963377774 * A + 0.2158037573 * B) ** 3;
      const m = (L - 0.1055613458 * A - 0.0638541728 * B) ** 3;
      const s = (L - 0.0894841775 * A - 1.291485548 * B) ** 3;
      const rgb = [4.0767416621 * l - 3.3077115913 * m + 0.2309699292 * s, -1.2684380046 * l + 2.6097574011 * m - 0.3413193965 * s, -0.0041960863 * l - 0.7034186147 * m + 1.707614701 * s];
      return rgb.map((v) => Math.round(Math.min(1, Math.max(0, toGamma(Math.min(1, Math.max(0, v))))) * 255)) as Vec3;
    }
    
    /**
     * Mixes two 0–255 colors in OKLCH, taking the short way around the hue circle, so midpoints keep
     * their chroma instead of turning muddy the way an RGB mix does.
     */
    export function mixOklch(a: Vec3, b: Vec3, t: number): Vec3 {
      const [L1, C1, h1] = rgbToOklch(a);
      const [L2, C2, h2] = rgbToOklch(b);
      // A near-gray end has no meaningful hue: borrow the other end's.
      const ha = C1 < 0.02 ? h2 : h1;
      const hb = C2 < 0.02 ? h1 : h2;
      let dh = hb - ha;
      if (dh > Math.PI) dh -= Math.PI * 2;
      if (dh < -Math.PI) dh += Math.PI * 2;
      return oklchToRgb([L1 + (L2 - L1) * t, C1 + (C2 - C1) * t, ha + dh * t]);
    }
    lib/motion.ts
    import type { Transition, Variants } from "motion/react";
    
    /** Durations in seconds. */
    export const duration = {
      instant: 0.1,
      quick: 0.18,
      base: 0.28,
      slow: 0.45,
    } as const;
    
    /** Cubic-bezier curves. */
    export const ease = {
      /** Entering, UI response. */
      out: [0.22, 1, 0.36, 1],
      /** Moving on screen. */
      inOut: [0.65, 0, 0.35, 1],
      /** Sheets and the mobile menu. */
      drawer: [0.32, 0.72, 0, 1],
    } as const;
    
    /** Everyday UI: presses, icon swaps, popovers and modals. Exits run at `exitFactor` of the enter. */
    export const ui = {
      press: { scale: 0.96, duration: 0.12 },
      icon: { type: "spring", duration: 0.3, bounce: 0 },
      popover: { duration: 0.18, ease: ease.out },
      modal: { duration: 0.24, ease: ease.out },
      exitFactor: 0.6,
    } as const;
    
    /** Once-per-visit motion on the landing page: hero letters, the reel and the afterimage. */
    export const kinetic = {
      heroLetter: { duration: 0.6, ease: ease.out },
      /** Delay per letter, eased so the wave slows toward the end. */
      heroStep: 0.035,
      reelSwap: { type: "spring", duration: 0.5, bounce: 0.1 },
      /** Two afterimages: lag in seconds and opacity of each. */
      ghost: { lag: [0.04, 0.09], opacity: [0.14, 0.06] },
    } as const;
    
    /** Spring presets. */
    export const spring = {
      snappy: { type: "spring", stiffness: 500, damping: 30 },
      smooth: { type: "spring", stiffness: 260, damping: 26 },
      bouncy: { type: "spring", stiffness: 300, damping: 15 },
    } as const satisfies Record<string, Transition>;
    
    /** Stagger between siblings, in seconds (0.03–0.06). */
    export const stagger = {
      tight: 0.03,
      base: 0.045,
      loose: 0.06,
    } as const;
    
    /** Blur + fade + y-offset. Falls back to a plain fade under reduced motion. */
    export function enterVariants(reduceMotion?: boolean | null, y = 8): Variants {
      if (reduceMotion) {
        return {
          hidden: { opacity: 0 },
          visible: { opacity: 1, transition: { duration: duration.base } },
          exit: { opacity: 0, transition: { duration: duration.quick } },
        };
      }
      return {
        hidden: { opacity: 0, y, filter: "blur(4px)" },
        visible: {
          opacity: 1,
          y: 0,
          filter: "blur(0px)",
          transition: { duration: duration.base, ease: ease.out },
        },
        exit: {
          opacity: 0,
          y: -y / 2,
          filter: "blur(4px)",
          transition: { duration: duration.quick, ease: ease.out },
        },
      };
    }
    
    /** Scale 0.96 → 1 for popovers, menus and dialogs. */
    export function overlayVariants(reduceMotion?: boolean | null): Variants {
      if (reduceMotion) {
        return {
          hidden: { opacity: 0 },
          visible: { opacity: 1, transition: { duration: duration.quick } },
          exit: { opacity: 0, transition: { duration: duration.instant } },
        };
      }
      return {
        hidden: { opacity: 0, scale: 0.96, filter: "blur(2px)" },
        visible: {
          opacity: 1,
          scale: 1,
          filter: "blur(0px)",
          transition: { duration: duration.quick, ease: ease.out },
        },
        exit: {
          opacity: 0,
          scale: 0.96,
          filter: "blur(2px)",
          transition: { duration: duration.instant + 0.02, ease: ease.out },
        },
      };
    }
    
    /** Parent variants that stagger their children in. */
    export function staggerVariants(gap: number = stagger.base, delayChildren = 0): Variants {
      return {
        hidden: {},
        visible: { transition: { staggerChildren: gap, delayChildren } },
        exit: { transition: { staggerChildren: gap / 2, staggerDirection: -1 } },
      };
    }
    lib/web3/format.ts
    import { formatUnits, getAddress, isAddress, parseUnits } from "viem";
    
    /**
     * Formatting for on-chain values. Amounts are always `bigint` plus `decimals`: nothing here
     * converts a balance to a float, so large or precise values never lose digits.
     */
    
    /** Decimals used for USD values and prices across the web3 components (like Chainlink feeds). */
    export const USD_DECIMALS = 8;
    
    const COMPACT_UNITS = [
      { suffix: "T", exponent: 12 },
      { suffix: "B", exponent: 9 },
      { suffix: "M", exponent: 6 },
      { suffix: "K", exponent: 3 },
    ] as const;
    
    function groupThousands(integer: string) {
      return integer.replace(/\B(?=(\d{3})+(?!\d))/g, ",");
    }
    
    function compact(value: bigint, decimals: number): string | null {
      const base = BigInt(10) ** BigInt(decimals);
      for (const { suffix, exponent } of COMPACT_UNITS) {
        const unit = base * BigInt(10) ** BigInt(exponent);
        if (value < unit) continue;
        const tenths = (value * BigInt(10)) / unit;
        const whole = tenths / BigInt(10);
        const fraction = tenths % BigInt(10);
        return `${groupThousands(whole.toString())}${fraction && whole < BigInt(100) ? `.${fraction}` : ""}${suffix}`;
      }
      return null;
    }
    
    export interface FormatAmountOptions {
      /** Most fraction digits shown; extra digits are cut, never rounded up. @default 4 */
      maxFractionDigits?: number;
      /** Fraction digits always shown (padded with zeros). @default 0 */
      minFractionDigits?: number;
      /** Abbreviate values of 1,000 and up: 1.2K, 3.4M, 5B. @default false */
      compact?: boolean;
      /** Prefix positive values with "+". @default false */
      signed?: boolean;
    }
    
    /**
     * Formats a token amount: `formatAmount(parseUnits("1.23456789", 18), 18)` → "1.2345".
     * Digits past `maxFractionDigits` are truncated so a balance is never overstated, and a tiny
     * non-zero amount shows as "<0.0001" instead of "0".
     */
    export function formatAmount(value: bigint, decimals: number, options: FormatAmountOptions = {}) {
      const { maxFractionDigits = 4, minFractionDigits = 0, compact: useCompact = false, signed = false } = options;
      const negative = value < BigInt(0);
      const abs = negative ? -value : value;
      const sign = negative ? "-" : signed && abs > BigInt(0) ? "+" : "";
    
      const short = useCompact ? compact(abs, decimals) : null;
      if (short) return sign + short;
    
      const [integer, fraction = ""] = formatUnits(abs, decimals).split(".");
      let digits = fraction.slice(0, maxFractionDigits).replace(/0+$/, "");
      if (digits.length < minFractionDigits) digits = digits.padEnd(minFractionDigits, "0");
    
      if (abs > BigInt(0) && integer === "0" && !/[1-9]/.test(digits)) {
        return `${sign}<0.${"0".repeat(Math.max(0, maxFractionDigits - 1))}1`;
      }
      return `${sign}${groupThousands(integer)}${digits ? `.${digits}` : ""}`;
    }
    
    /** USD value of a token amount, as a bigint with `USD_DECIMALS` decimals. `price` uses the same decimals. */
    export function toUsd(amount: bigint, tokenDecimals: number, price: bigint) {
      return (amount * price) / BigInt(10) ** BigInt(tokenDecimals);
    }
    
    /** Formats a USD bigint (default `USD_DECIMALS`): "$1,234.56", or "$1.2M" with `compact`. */
    export function formatUsd(value: bigint, decimals = USD_DECIMALS, options: Omit<FormatAmountOptions, "maxFractionDigits"> = {}) {
      const { compact: useCompact = false, signed = false } = options;
      const negative = value < BigInt(0);
      const abs = negative ? -value : value;
      const sign = negative ? "-" : signed && abs > BigInt(0) ? "+" : "";
      // Under a cent, keep up to 6 significant fraction digits so token prices like $0.000042 stay readable.
      const tiny = abs > BigInt(0) && abs < BigInt(10) ** BigInt(Math.max(0, decimals - 2));
      const body = formatAmount(abs, decimals, {
        compact: useCompact,
        maxFractionDigits: tiny ? Math.min(decimals, 8) : 2,
        minFractionDigits: tiny ? 0 : 2,
      });
      return `${sign}$${body}`;
    }
    
    /** Formats a ratio as a percentage: `formatPercent(0.0123)` → "1.23%". */
    export function formatPercent(ratio: number, options: { fractionDigits?: number; signed?: boolean } = {}) {
      const { fractionDigits = 2, signed = false } = options;
      if (!Number.isFinite(ratio)) return "—";
      const text = `${(Math.abs(ratio) * 100).toFixed(fractionDigits)}%`;
      if (ratio < 0) return `-${text}`;
      return signed && ratio > 0 ? `+${text}` : text;
    }
    
    /** Formats basis points (1 bp = 0.01%): `formatBps(BigInt(50))` → "0.5%". */
    export function formatBps(bps: bigint | number) {
      const value = BigInt(bps);
      const abs = value < BigInt(0) ? -value : value;
      const fraction = abs % BigInt(100);
      return `${value < BigInt(0) ? "-" : ""}${abs / BigInt(100)}${fraction ? `.${fraction.toString().padStart(2, "0").replace(/0$/, "")}` : ""}%`;
    }
    
    /** Compact display for plain counts and non-token numbers: 1200 → "1.2K". */
    export function compactNumber(value: number | bigint) {
      return new Intl.NumberFormat("en-US", { notation: "compact", maximumFractionDigits: 1 }).format(value);
    }
    
    /** EIP-55 checksummed address, or the input unchanged when it isn't a valid address. */
    export function checksumAddress(address: string) {
      return isAddress(address, { strict: false }) ? getAddress(address) : address;
    }
    
    /** "0x1234…abcd": checksummed, with `start` characters (including 0x) and `end` characters kept. */
    export function truncateAddress(address: string, { start = 6, end = 4 }: { start?: number; end?: number } = {}) {
      const value = checksumAddress(address);
      if (value.length <= start + end + 1) return value;
      return `${value.slice(0, start)}…${value.slice(-end)}`;
    }
    
    /**
     * Parses user input into a bigint amount. Accepts digits with one "." (commas are ignored),
     * cuts fraction digits past `decimals`, and returns null for anything that isn't a number.
     */
    export function parseAmount(input: string, decimals: number): bigint | null {
      const text = input.replace(/,/g, "").trim();
      if (!/^\d*\.?\d*$/.test(text) || text === "" || text === ".") return null;
      const [integer, fraction = ""] = text.split(".");
      return parseUnits(`${integer || "0"}.${fraction.slice(0, decimals) || "0"}`, decimals);
    }
    
    /** A percentage of an amount, in whole percent: `percentOf(balance, 25)`. Rounds down. */
    export function percentOf(amount: bigint, percent: number) {
      return (amount * BigInt(Math.round(percent * 100))) / BigInt(10_000);
    }
    lib/web3/icons.tsx
    "use client";
    
    import { useId, type ComponentProps } from "react";
    import { hexToRgb } from "@/lib/color";
    import { cn } from "@/lib/utils";
    
    /**
     * Generated avatars for tokens, chains and accounts. No third-party logos are bundled:
     * pass `iconUrl` (tokens, chains) or `src` (accounts) to show your own artwork.
     */
    
    const PALETTE = ["#6366F1", "#2563EB", "#0EA5E9", "#14B8A6", "#16A34A", "#F59E0B", "#EF4444", "#EC4899", "#8B5CF6", "#64748B"];
    
    function hashString(value: string) {
      let hash = 0x811c9dc5;
      for (const char of value) hash = Math.imul(hash ^ char.charCodeAt(0), 0x01000193);
      return hash >>> 0;
    }
    
    /** Text color with enough contrast on a fill (relative luminance threshold). */
    function inkFor(fill: string) {
      const [r, g, b] = hexToRgb(fill).map((c) => {
        const s = c / 255;
        return s <= 0.03928 ? s / 12.92 : ((s + 0.055) / 1.055) ** 2.4;
      });
      return 0.2126 * r + 0.7152 * g + 0.0722 * b > 0.45 ? "#09090B" : "#FFFFFF";
    }
    
    function Monogram({ text, fill, size, shape, className }: { text: string; fill: string; size: number; shape: "circle" | "squircle"; className?: string }) {
      const letters = text.slice(0, 4);
      const fontSize = letters.length <= 2 ? 13 : letters.length === 3 ? 10 : 8.5;
      return (
        <svg width={size} height={size} viewBox="0 0 32 32" aria-hidden="true" className={cn("shrink-0", className)}>
          {shape === "circle" ? <circle cx="16" cy="16" r="16" fill={fill} /> : <rect width="32" height="32" rx="9" fill={fill} />}
          <text
            x="16"
            y="16"
            dy="0.35em"
            textAnchor="middle"
            fontSize={fontSize}
            fontWeight={700}
            fill={inkFor(fill)}
            style={{ fontFamily: "inherit", letterSpacing: letters.length > 2 ? "-0.02em" : undefined }}
          >
            {letters}
          </text>
        </svg>
      );
    }
    
    function ImageIcon({ src, size, rounded, className }: { src: string; size: number; rounded: string; className?: string }) {
      // eslint-disable-next-line @next/next/no-img-element -- consumers pass arbitrary logo URLs
      return <img src={src} alt="" width={size} height={size} className={cn("shrink-0 object-cover", rounded, className)} />;
    }
    
    export interface TokenIconProps {
      token: { symbol: string; iconUrl?: string; color?: string };
      /** Pixel size. @default 24 */
      size?: number;
      className?: string;
    }
    
    /** A token's logo, or a colored circle with its symbol. Decorative: pair it with visible text. */
    export function TokenIcon({ token, size = 24, className }: TokenIconProps) {
      if (token.iconUrl) return <ImageIcon src={token.iconUrl} size={size} rounded="rounded-full" className={className} />;
      const fill = token.color ?? PALETTE[hashString(token.symbol) % PALETTE.length];
      return <Monogram text={token.symbol} fill={fill} size={size} shape="circle" className={className} />;
    }
    
    export interface ChainIconProps {
      chain: { name: string; shortName?: string; iconUrl?: string; color?: string };
      /** Pixel size. @default 20 */
      size?: number;
      className?: string;
    }
    
    /** A chain's logo, or a rounded square with its initial. Decorative: pair it with visible text. */
    export function ChainIcon({ chain, size = 20, className }: ChainIconProps) {
      if (chain.iconUrl) return <ImageIcon src={chain.iconUrl} size={size} rounded="rounded-[28%]" className={className} />;
      const fill = chain.color ?? PALETTE[hashString(chain.name) % PALETTE.length];
      return <Monogram text={(chain.shortName ?? chain.name).charAt(0)} fill={fill} size={size} shape="squircle" className={className} />;
    }
    
    export interface WalletIconProps {
      wallet: { name: string; iconUrl?: string; color?: string };
      /** Pixel size. @default 32 */
      size?: number;
      className?: string;
    }
    
    /** A wallet's logo, or a rounded square with its initial. Decorative: pair it with visible text. */
    export function WalletIcon({ wallet, size = 32, className }: WalletIconProps) {
      if (wallet.iconUrl) return <ImageIcon src={wallet.iconUrl} size={size} rounded="rounded-[28%]" className={className} />;
      const fill = wallet.color ?? PALETTE[hashString(wallet.name) % PALETTE.length];
      return <Monogram text={wallet.name.charAt(0)} fill={fill} size={size} shape="squircle" className={className} />;
    }
    
    export interface AddressAvatarProps extends Omit<ComponentProps<"svg">, "children"> {
      address: string;
      /** Pixel size. @default 24 */
      size?: number;
    }
    
    /** A deterministic gradient avatar for an address: same address, same avatar, on every device. */
    export function AddressAvatar({ address, size = 24, className, ...props }: AddressAvatarProps) {
      const id = useId();
      const hex = address.toLowerCase().replace(/^0x/, "").padEnd(40, "0");
      const byte = (i: number) => Number.parseInt(hex.slice(i * 2, i * 2 + 2), 16) || 0;
      const hue = Math.round((byte(0) / 255) * 360);
      const hue2 = (hue + 40 + Math.round((byte(1) / 255) * 120)) % 360;
      const angle = Math.round((byte(2) / 255) * 360);
      return (
        <svg width={size} height={size} viewBox="0 0 32 32" aria-hidden="true" className={cn("shrink-0 rounded-full", className)} {...props}>
          <defs>
            <linearGradient id={`${id}g`} gradientTransform={`rotate(${angle} 0.5 0.5)`}>
              <stop offset="0" stopColor={`hsl(${hue} 85% 64%)`} />
              <stop offset="1" stopColor={`hsl(${hue2} 80% 52%)`} />
            </linearGradient>
            <clipPath id={`${id}c`}>
              <circle cx="16" cy="16" r="16" />
            </clipPath>
          </defs>
          <g clipPath={`url(#${id}c)`}>
            <rect width="32" height="32" fill={`url(#${id}g)`} />
            <circle cx={6 + (byte(3) % 20)} cy={6 + (byte(4) % 20)} r={6 + (byte(5) % 6)} fill="#fff" opacity="0.32" />
            <circle cx={6 + (byte(6) % 20)} cy={6 + (byte(7) % 20)} r={3 + (byte(8) % 5)} fill="#fff" opacity="0.22" />
          </g>
        </svg>
      );
    }
    lib/web3/rolling-value.tsx
    "use client";
    
    import { useEffect, useState } from "react";
    import { AnimatePresence, motion, useReducedMotion } from "motion/react";
    import { cn } from "@/lib/utils";
    
    const DIGITS = ["0", "1", "2", "3", "4", "5", "6", "7", "8", "9"];
    const REEL = { type: "spring", stiffness: 160, damping: 22, mass: 0.9 } as const;
    const MASK = "linear-gradient(to bottom, transparent, #000 22%, #000 78%, transparent)";
    
    function Reel({ digit, reduceMotion }: { digit: number; reduceMotion: boolean }) {
      return (
        <span className="relative inline-block [clip-path:inset(0)]" style={{ maskImage: MASK, WebkitMaskImage: MASK }}>
          <span className="invisible">0</span>
          <motion.span
            className="absolute inset-x-0 top-0 flex flex-col items-center"
            initial={false}
            animate={{ y: `${-digit * 10}%` }}
            transition={reduceMotion ? { duration: 0 } : REEL}
          >
            {DIGITS.map((n) => (
              <span key={n}>{n}</span>
            ))}
          </motion.span>
        </span>
      );
    }
    
    export interface RollingValueProps {
      /** Pre-formatted text, e.g. "$1,234.56" or "2.4815". Digits roll; everything else stays put. */
      value: string;
      /**
       * The raw value behind the text (a bigint amount or a number). When it changes, the text
       * flashes green for an increase and red for a decrease.
       */
      trend?: bigint | number;
      /** Flash on increases and decreases. @default true */
      flash?: boolean;
      className?: string;
    }
    
    type Flash = { direction: "up" | "down"; key: number };
    
    /**
     * Rolling digits for pre-formatted strings, so bigint amounts animate without ever becoming
     * floats. Uses tabular figures; screen readers get the plain text.
     */
    export function RollingValue({ value, trend, flash = true, className }: RollingValueProps) {
      const reduceMotion = useReducedMotion() ?? false;
      const [previous, setPrevious] = useState(trend);
      const [pulse, setPulse] = useState<Flash | null>(null);
    
      if (trend !== previous) {
        setPrevious(trend);
        if (flash && trend !== undefined && previous !== undefined) {
          setPulse({ direction: trend > previous ? "up" : "down", key: (pulse?.key ?? 0) + 1 });
        }
      }
    
      useEffect(() => {
        if (!pulse) return;
        const timer = window.setTimeout(() => setPulse(null), 900);
        return () => window.clearTimeout(timer);
      }, [pulse]);
    
      // Key characters by their distance from the end, so a given place value keeps its reel.
      const chars = [...value];
      return (
        <span
          className={cn(
            "relative inline-flex tabular-nums transition-colors duration-300",
            pulse?.direction === "up" && "text-[color-mix(in_oklab,var(--success)_75%,var(--foreground))]",
            pulse?.direction === "down" && "text-[color-mix(in_oklab,var(--destructive)_80%,var(--foreground))]",
            className,
          )}
        >
          <span className="sr-only">{value}</span>
          <AnimatePresence>
            {pulse && !reduceMotion ? (
              <motion.span
                key={pulse.key}
                aria-hidden="true"
                className={cn(
                  "pointer-events-none absolute -inset-x-1 inset-y-0 rounded-[4px]",
                  pulse.direction === "up" ? "bg-success/12" : "bg-destructive/12",
                )}
                initial={{ opacity: 1 }}
                animate={{ opacity: 0 }}
                exit={{ opacity: 0 }}
                transition={{ duration: 0.9, ease: "easeOut" }}
              />
            ) : null}
          </AnimatePresence>
          <span aria-hidden="true" className="relative inline-flex select-none">
            {chars.map((char, index) => {
              const key = chars.length - index;
              return /\d/.test(char) ? <Reel key={key} digit={Number(char)} reduceMotion={reduceMotion} /> : <span key={`${key}${char}`}>{char}</span>;
            })}
          </span>
        </span>
      );
    }
    lib/web3/types.ts
    /** Shapes the web3 components accept. Your own token and chain objects only need these fields. */
    
    export interface Token {
      symbol: string;
      name?: string;
      /** Token decimals: 18 for ETH, 6 for USDC. Amounts are bigint in these units. */
      decimals: number;
      address?: string;
      /** Logo URL. Without one, a generated avatar (colored circle and symbol) is shown. */
      iconUrl?: string;
      /** Avatar color for the generated icon. Picked from the symbol when omitted. */
      color?: string;
      /** USD price as a bigint with USD_DECIMALS (8) decimals. */
      price?: bigint;
    }
    
    export interface Chain {
      id: number;
      name: string;
      shortName?: string;
      iconUrl?: string;
      color?: string;
      /** Block explorer base URL without a trailing slash, e.g. https://etherscan.io */
      explorerUrl?: string;
      nativeSymbol?: string;
    }
    
    export interface WalletOption {
      id: string;
      name: string;
      /** Logo URL. Without one, a generated squircle with the wallet's initial is shown. */
      iconUrl?: string;
      color?: string;
      /** Shows a "Recent" badge. */
      recent?: boolean;
      /** The wallet is detected in this browser. */
      installed?: boolean;
      /** Connects by scanning a QR code with a phone instead of a browser extension. */
      qr?: boolean;
      /** Short helper line under the name. */
      description?: string;
    }
    
    /** Lifecycle of anything the user signs: every state gets its own visual. */
    export type TxStatus = "idle" | "awaiting-signature" | "pending" | "confirmed" | "failed";
    
    /** Explorer URL for an address or transaction, or undefined without an explorer. */
    export function explorerLink(explorerUrl: string | undefined, kind: "address" | "tx", value: string) {
      return explorerUrl ? `${explorerUrl.replace(/\/$/, "")}/${kind}/${value}` : undefined;
    }
  3. Add the theme tokens

    This component uses --success and --success-foreground, which shadcn does not define by default. Add them to your global CSS:

    app/globals.css
    :root {
      --success: #15803d;
      --success-foreground: #ffffff;
    }
    
    .dark {
      --success: #4ade80;
      --success-foreground: #052e16;
    }
    
    @theme inline {
      --color-success: var(--success);
      --color-success-foreground: var(--success-foreground);
    }
  4. Copy the source

    components/ui/staking-card/staking-card.tsx
    "use client";
    
    import { useEffect, useId, useState, type ComponentProps } from "react";
    import { AnimatePresence, LayoutGroup, motion, useReducedMotion } from "motion/react";
    import { Check, TrendingUp } from "lucide-react";
    import { RangeSlider } from "@/components/ui/range-slider/range-slider";
    import { cn } from "@/lib/utils";
    import { duration, ease, spring } from "@/lib/motion";
    import { formatAmount, formatBps, formatUsd, percentOf, toUsd } from "@/lib/web3/format";
    import { TokenIcon } from "@/lib/web3/icons";
    import { RollingValue } from "@/lib/web3/rolling-value";
    import type { Token } from "@/lib/web3/types";
    
    export type StakingStatus = "idle" | "staking" | "unstaking" | "claiming" | "claimed";
    
    export interface StakingCardProps
      extends Omit<ComponentProps<"div">, "children" | "onAnimationStart" | "onDrag" | "onDragStart" | "onDragEnd"> {
      /** Token being staked. Its price enables USD values. */
      token: Token;
      /** Annual yield in basis points (840 = 8.4%). */
      apyBps: number;
      /** Amount staked, in the token's smallest unit. */
      staked: bigint;
      /** Wallet balance available to stake. */
      balance: bigint;
      /** Pending rewards when this prop was last updated; the counter ticks up from here. */
      rewards: bigint;
      /** Reward token, when different from the staked token. */
      rewardToken?: Token;
      /** Lock terms shown under the title. @default "Unstake anytime" */
      lockLabel?: string;
      /** Action in progress. "claimed" plays the success burst. @default "idle" */
      status?: StakingStatus;
      /** Called with the amount to stake. */
      onStake?: (amount: bigint) => void;
      /** Called with the amount to unstake. */
      onUnstake?: (amount: bigint) => void;
      /** Called from the Claim button. */
      onClaim?: () => void;
    }
    
    const SECONDS_PER_YEAR = BigInt(31_536_000);
    const PARTICLES = Array.from({ length: 10 }, (_, i) => (i / 10) * Math.PI * 2);
    
    const Spinner = () => (
      <svg className="size-4 animate-spin motion-reduce:animate-pulse" viewBox="0 0 24 24" fill="none" aria-hidden="true">
        <circle cx="12" cy="12" r="9" stroke="currentColor" strokeOpacity="0.3" strokeWidth="2.5" />
        <path d="M21 12a9 9 0 0 0-9-9" stroke="currentColor" strokeWidth="2.5" strokeLinecap="round" />
      </svg>
    );
    
    export function StakingCard({
      token,
      apyBps,
      staked,
      balance,
      rewards,
      rewardToken = token,
      lockLabel = "Unstake anytime",
      status = "idle",
      onStake,
      onUnstake,
      onClaim,
      className,
      ...props
    }: StakingCardProps) {
      const reduceMotion = useReducedMotion() ?? false;
      const id = useId();
      const [mode, setMode] = useState<"stake" | "unstake">("stake");
      const [percent, setPercent] = useState(50);
      const [elapsed, setElapsed] = useState(0);
      const [baseline, setBaseline] = useState(rewards);
      if (rewards !== baseline) {
        setBaseline(rewards);
        setElapsed(0);
      }
    
      useEffect(() => {
        if (staked === BigInt(0)) return;
        const timer = window.setInterval(() => setElapsed((s) => s + 1), 1000);
        return () => window.clearInterval(timer);
      }, [staked]);
    
      // Rewards accrue per second with bigint math: staked × APY ÷ seconds in a year.
      const perSecond = (staked * BigInt(apyBps)) / (BigInt(10000) * SECONDS_PER_YEAR);
      const liveRewards = rewards + perSecond * BigInt(elapsed);
      const max = mode === "stake" ? balance : staked;
      const amount = percent >= 100 ? max : percentOf(max, percent);
      const busy = status === "staking" || status === "unstaking";
      const usd = (value: bigint, t: Token) => (t.price !== undefined ? formatUsd(toUsd(value, t.decimals, t.price)) : null);
    
      return (
        <div className={cn("w-full max-w-sm rounded-3xl border border-border bg-background p-5 shadow-md", className)} {...props}>
          <div className="flex items-start justify-between gap-3">
            <div className="flex items-center gap-3">
              <TokenIcon token={token} size={40} />
              <div>
                <p className="text-sm font-semibold text-foreground">Stake {token.symbol}</p>
                <p className="text-xs text-muted-foreground">{lockLabel}</p>
              </div>
            </div>
            <span className="inline-flex items-center gap-1 rounded-full bg-success/10 px-2.5 py-1 font-mono text-xs font-semibold text-[color-mix(in_oklab,var(--success)_70%,var(--foreground))] tabular-nums">
              <TrendingUp className="size-3" aria-hidden="true" />
              {formatBps(apyBps)} APY
            </span>
          </div>
    
          <dl className="mt-5 grid grid-cols-2 gap-2">
            {[
              { label: "Staked", value: staked },
              { label: "In wallet", value: balance },
            ].map((item) => (
              <div key={item.label} className="rounded-xl bg-surface p-3">
                <dt className="text-xs text-muted-foreground">{item.label}</dt>
                <dd className="mt-0.5 font-mono text-sm font-medium text-foreground tabular-nums">
                  {formatAmount(item.value, token.decimals, { maxFractionDigits: 2 })} {token.symbol}
                </dd>
              </div>
            ))}
          </dl>
    
          <div className="mt-3 flex items-center justify-between gap-3 rounded-xl border border-border p-3">
            <div className="min-w-0">
              <p className="text-xs text-muted-foreground">Rewards</p>
              <p className="font-mono text-base font-semibold text-foreground tabular-nums">
                <RollingValue value={formatAmount(liveRewards, rewardToken.decimals, { maxFractionDigits: 4, minFractionDigits: 4 })} flash={false} />{" "}
                <span className="font-sans text-xs font-medium text-muted-foreground">{rewardToken.symbol}</span>
              </p>
            </div>
            <div className="relative">
              <AnimatePresence>
                {status === "claimed" && !reduceMotion
                  ? PARTICLES.map((angle, i) => (
                      <motion.span
                        key={`p${i}`}
                        aria-hidden="true"
                        className={cn("pointer-events-none absolute top-1/2 left-1/2 size-1.5 rounded-full", i % 2 ? "bg-success" : "bg-primary")}
                        initial={{ x: 0, y: 0, opacity: 1, scale: 1 }}
                        animate={{ x: Math.cos(angle) * 34, y: Math.sin(angle) * 26, opacity: 0, scale: 0.4 }}
                        transition={{ duration: 0.7, ease: ease.out }}
                      />
                    ))
                  : null}
              </AnimatePresence>
              <button
                type="button"
                onClick={onClaim}
                disabled={status === "claiming" || status === "claimed" || liveRewards === BigInt(0)}
                className={cn(
                  "relative inline-flex h-10 min-w-24 cursor-pointer items-center justify-center gap-1.5 overflow-hidden rounded-full px-4 text-[13px] font-semibold outline-none transition-colors focus-visible:ring-2 focus-visible:ring-ring focus-visible:ring-offset-2 disabled:cursor-default",
                  status === "claimed" ? "bg-success text-success-foreground" : "bg-foreground text-background enabled:hover:bg-foreground/90 disabled:opacity-60",
                )}
              >
                <AnimatePresence mode="popLayout" initial={false}>
                  <motion.span
                    key={status === "claimed" ? "done" : status === "claiming" ? "busy" : "idle"}
                    className="flex items-center gap-1.5"
                    initial={reduceMotion ? { opacity: 0 } : { opacity: 0, y: 8, filter: "blur(3px)" }}
                    animate={{ opacity: 1, y: 0, filter: "blur(0px)" }}
                    exit={reduceMotion ? { opacity: 0 } : { opacity: 0, y: -8, filter: "blur(3px)" }}
                    transition={{ duration: duration.quick, ease: ease.out }}
                  >
                    {status === "claimed" ? (
                      <>
                        <Check className="size-3.5" strokeWidth={3} aria-hidden="true" />
                        Claimed
                      </>
                    ) : status === "claiming" ? (
                      <>
                        <Spinner />
                        Claiming
                      </>
                    ) : (
                      "Claim"
                    )}
                  </motion.span>
                </AnimatePresence>
              </button>
            </div>
          </div>
    
          <LayoutGroup id={id}>
            <div role="tablist" aria-label="Action" className="mt-5 flex gap-1 rounded-xl bg-muted p-1">
              {(["stake", "unstake"] as const).map((option) => (
                <button
                  key={option}
                  type="button"
                  role="tab"
                  aria-selected={mode === option}
                  aria-controls={`${id}-panel`}
                  onClick={() => setMode(option)}
                  className={cn(
                    "relative after:absolute after:inset-x-0 after:-inset-y-0.5 h-9 flex-1 cursor-pointer rounded-lg text-[13px] font-medium capitalize outline-none focus-visible:ring-2 focus-visible:ring-ring",
                    mode === option ? "text-foreground" : "text-muted-foreground hover:text-foreground",
                  )}
                >
                  {mode === option ? (
                    <motion.span layoutId="stake-tab" transition={reduceMotion ? { duration: 0 } : spring.snappy} className="absolute inset-0 rounded-lg bg-background shadow-xs" />
                  ) : null}
                  <span className="relative">{option}</span>
                </button>
              ))}
            </div>
          </LayoutGroup>
    
          <div id={`${id}-panel`} role="tabpanel" aria-label={mode === "stake" ? "Stake" : "Unstake"} className="mt-4">
            <div className="flex items-baseline justify-between gap-3">
              <p className="font-mono text-2xl font-semibold tracking-tight text-foreground tabular-nums">
                {formatAmount(amount, token.decimals, { maxFractionDigits: 2 })}
                <span className="ml-1.5 font-sans text-sm font-medium text-muted-foreground">{token.symbol}</span>
              </p>
              <p className="font-mono text-xs text-muted-foreground tabular-nums">{usd(amount, token) ?? ""}</p>
            </div>
            <RangeSlider
              className="mt-3"
              value={[percent]}
              onValueChange={([v]) => setPercent(v)}
              min={0}
              max={100}
              step={1}
              ticks={false}
              formatValue={(v) => `${v}%`}
              thumbLabels={[mode === "stake" ? "Share of wallet balance to stake" : "Share of stake to withdraw"]}
              disabled={max === BigInt(0) || busy}
            />
            <button
              type="button"
              disabled={amount === BigInt(0) || busy}
              aria-busy={busy || undefined}
              onClick={() => (mode === "stake" ? onStake?.(amount) : onUnstake?.(amount))}
              className="mt-5 flex h-12 w-full cursor-pointer items-center justify-center gap-2 rounded-2xl bg-foreground text-sm font-semibold text-background outline-none transition-colors enabled:hover:bg-foreground/90 focus-visible:ring-2 focus-visible:ring-ring focus-visible:ring-offset-2 disabled:cursor-not-allowed disabled:bg-muted disabled:text-muted-foreground"
            >
              {busy ? <Spinner /> : null}
              {status === "staking"
                ? "Staking…"
                : status === "unstaking"
                  ? "Unstaking…"
                  : amount === BigInt(0)
                    ? max === BigInt(0)
                      ? mode === "stake"
                        ? `No ${token.symbol} to stake`
                        : "Nothing staked"
                      : "Choose an amount"
                    : `${mode === "stake" ? "Stake" : "Unstake"} ${formatAmount(amount, token.decimals, { maxFractionDigits: 2 })} ${token.symbol}`}
            </button>
          </div>
          <span className="sr-only" role="status" aria-live="polite">
            {status === "claimed" ? "Rewards claimed" : busy ? (status === "staking" ? "Staking" : "Unstaking") : ""}
          </span>
        </div>
      );
    }

Usage

import { StakingCard } from "@/components/ui/staking-card/staking-card";

<StakingCard
  token={{ symbol: "USDC", decimals: 6, price: usdcPrice }}
  apyBps={840}
  staked={position.staked}
  balance={walletBalance}
  rewards={position.pendingRewards} // the counter ticks up from here
  status={status} // "idle" | "staking" | "unstaking" | "claiming" | "claimed"
  onStake={(amount) => stake(amount)}
  onUnstake={(amount) => unstake(amount)}
  onClaim={claim}
/>

API reference

PropTypeDefaultDescription
token*Token–Token being staked. Its price enables USD values.
apyBps*number–Annual yield in basis points (840 = 8.4%).
staked*bigint–Amount staked, in the token's smallest unit.
balance*bigint–Wallet balance available to stake.
rewards*bigint–Pending rewards when this prop was last updated; the counter ticks up from here.
rewardTokenToken–Reward token, when different from the staked token.
lockLabelstring"Unstake anytime"Lock terms shown under the title.
statusStakingStatus"idle"Action in progress. "claimed" plays the success burst.
onStake(amount: bigint) => void–Called with the amount to stake.
onUnstake(amount: bigint) => void–Called with the amount to unstake.
onClaim() => void–Called from the Claim button.

Also accepts every native <div> attribute, including ref and className.

  • Rewards accrue client-side as staked × APY ÷ seconds per year, all in bigint. Pass fresh rewards from your contract to resync; the counter restarts from the new value.
  • Reuses Range Slider for the amount, so it installs with it.

Accessibility

  • Stake and Unstake are tabs with a sliding indicator; the amount slider is Range Slider, so it works with arrow keys and has a named thumb.
  • The action button always says what it will do ("Stake 920.26 USDC"), and busy and claimed states are announced through a live region.
  • The live rewards counter rolls its digits without color flashes so it doesn't distract; screen readers get plain text.
  • Reduced motion skips the claim burst, moves the tab indicator instantly and stops the digit reels.