Loaders, AI & Widgetsv0.1.0
Spinner to Check
A spinner pops into a drawn checkmark.
Installation
CLI
npx shadcn@latest add https://hantui-theta.vercel.app/r/spinner-check.jsonManual
Install the dependencies
npm install clsx motion tailwind-mergeAdd the shared helpers
Components use
cn()fromlib/utils.tsand the motion tokens below. See Installation if you have not set them up yet.lib/motion.tsimport type { Transition, Variants } from "motion/react"; /** Durations in seconds. */ export const duration = { instant: 0.1, quick: 0.18, base: 0.28, slow: 0.45, } as const; /** Cubic-bezier curves. */ export const ease = { /** Entering, UI response. */ out: [0.22, 1, 0.36, 1], /** Moving on screen. */ inOut: [0.65, 0, 0.35, 1], /** Sheets and the mobile menu. */ drawer: [0.32, 0.72, 0, 1], } as const; /** Everyday UI: presses, icon swaps, popovers and modals. Exits run at `exitFactor` of the enter. */ export const ui = { press: { scale: 0.96, duration: 0.12 }, icon: { type: "spring", duration: 0.3, bounce: 0 }, popover: { duration: 0.18, ease: ease.out }, modal: { duration: 0.24, ease: ease.out }, exitFactor: 0.6, } as const; /** Once-per-visit motion on the landing page: hero letters, the reel and the afterimage. */ export const kinetic = { heroLetter: { duration: 0.6, ease: ease.out }, /** Delay per letter, eased so the wave slows toward the end. */ heroStep: 0.035, reelSwap: { type: "spring", duration: 0.5, bounce: 0.1 }, /** Two afterimages: lag in seconds and opacity of each. */ ghost: { lag: [0.04, 0.09], opacity: [0.14, 0.06] }, } as const; /** Spring presets. */ export const spring = { snappy: { type: "spring", stiffness: 500, damping: 30 }, smooth: { type: "spring", stiffness: 260, damping: 26 }, bouncy: { type: "spring", stiffness: 300, damping: 15 }, } as const satisfies Record<string, Transition>; /** Stagger between siblings, in seconds (0.03–0.06). */ export const stagger = { tight: 0.03, base: 0.045, loose: 0.06, } as const; /** Blur + fade + y-offset. Falls back to a plain fade under reduced motion. */ export function enterVariants(reduceMotion?: boolean | null, y = 8): Variants { if (reduceMotion) { return { hidden: { opacity: 0 }, visible: { opacity: 1, transition: { duration: duration.base } }, exit: { opacity: 0, transition: { duration: duration.quick } }, }; } return { hidden: { opacity: 0, y, filter: "blur(4px)" }, visible: { opacity: 1, y: 0, filter: "blur(0px)", transition: { duration: duration.base, ease: ease.out }, }, exit: { opacity: 0, y: -y / 2, filter: "blur(4px)", transition: { duration: duration.quick, ease: ease.out }, }, }; } /** Scale 0.96 → 1 for popovers, menus and dialogs. */ export function overlayVariants(reduceMotion?: boolean | null): Variants { if (reduceMotion) { return { hidden: { opacity: 0 }, visible: { opacity: 1, transition: { duration: duration.quick } }, exit: { opacity: 0, transition: { duration: duration.instant } }, }; } return { hidden: { opacity: 0, scale: 0.96, filter: "blur(2px)" }, visible: { opacity: 1, scale: 1, filter: "blur(0px)", transition: { duration: duration.quick, ease: ease.out }, }, exit: { opacity: 0, scale: 0.96, filter: "blur(2px)", transition: { duration: duration.instant + 0.02, ease: ease.out }, }, }; } /** Parent variants that stagger their children in. */ export function staggerVariants(gap: number = stagger.base, delayChildren = 0): Variants { return { hidden: {}, visible: { transition: { staggerChildren: gap, delayChildren } }, exit: { transition: { staggerChildren: gap / 2, staggerDirection: -1 } }, }; }Add the theme tokens
This component uses --success, which shadcn does not define by default. Add it to your global CSS:
app/globals.css:root { --success: #15803d; } .dark { --success: #4ade80; } @theme inline { --color-success: var(--success); }Copy the source
components/ui/spinner-check/spinner-check.tsx"use client"; import type { ComponentProps } from "react"; import { AnimatePresence, motion, useReducedMotion } from "motion/react"; import { cn } from "@/lib/utils"; import { duration, spring } from "@/lib/motion"; export type SpinnerStatus = "idle" | "loading" | "success" | "error"; export interface SpinnerCheckProps extends Omit<ComponentProps<"span">, "children" | "onAnimationStart" | "onDrag" | "onDragStart" | "onDragEnd"> { /** What to show: a hollow ring, a spinner, a check, or a cross. */ status: SpinnerStatus; /** Size in px. @default 20 */ size?: number; /** Screen-reader text for each status. @default { idle: "Not started", loading: "Loading", success: "Done", error: "Failed" } */ labels?: Partial<Record<SpinnerStatus, string>>; } const LABELS: Record<SpinnerStatus, string> = { idle: "Not started", loading: "Loading", success: "Done", error: "Failed" }; export function SpinnerCheck({ status, size = 20, labels, className, ...props }: SpinnerCheckProps) { const reduceMotion = useReducedMotion(); const text = { ...LABELS, ...labels }[status]; const fade = { initial: { opacity: 0 }, animate: { opacity: 1 }, exit: { opacity: 0 }, transition: { duration: duration.quick } }; const badge = { initial: reduceMotion ? { opacity: 0 } : { opacity: 0, scale: 0.5 }, animate: { opacity: 1, scale: 1 }, exit: { opacity: 0, scale: reduceMotion ? 1 : 0.8, transition: { duration: duration.instant } }, transition: reduceMotion ? { duration: duration.base } : spring.bouncy, }; const draw = (delay: number) => ({ initial: { pathLength: reduceMotion ? 1 : 0 }, animate: { pathLength: 1 }, transition: { duration: reduceMotion ? 0 : 0.3, delay: reduceMotion ? 0 : delay, ease: "easeOut" as const }, }); return ( <span role="status" className={cn("relative inline-flex shrink-0", className)} style={{ width: size, height: size }} {...props}> <span className="sr-only">{text}</span> <svg viewBox="0 0 24 24" width={size} height={size} fill="none" aria-hidden="true" className="overflow-visible"> <AnimatePresence initial={false}> {status === "idle" ? ( <motion.circle key="idle" cx="12" cy="12" r="9" stroke="currentColor" strokeOpacity={0.35} strokeWidth={2} {...fade} /> ) : null} {status === "loading" ? ( <motion.g key="loading" {...fade}> <circle cx="12" cy="12" r="9" stroke="currentColor" strokeOpacity={0.18} strokeWidth={2.4} /> {/* A quarter arc that spins (pulses under reduced motion). It's a CSS animation, so it runs even when the spinner is first rendered inside a presence that skips initial animations. */} <g className="origin-center animate-spin [transform-box:fill-box] motion-reduce:animate-pulse"> <circle cx="12" cy="12" r="9" stroke="currentColor" strokeWidth={2.4} strokeLinecap="round" pathLength={1} strokeDasharray="0.28 1" /> </g> </motion.g> ) : null} {status === "success" ? ( <motion.g key="success" {...badge}> <circle cx="12" cy="12" r="11" fill="var(--success)" /> <motion.path d="M7.4 12.4l3.1 3.1 6.1-6.6" stroke="white" strokeWidth={2.4} strokeLinecap="round" strokeLinejoin="round" {...draw(0.12)} /> </motion.g> ) : null} {status === "error" ? ( <motion.g key="error" {...badge} animate={reduceMotion ? { opacity: 1 } : { opacity: 1, scale: 1, x: [0, -2.5, 2.5, -1.5, 1.5, 0] }}> <circle cx="12" cy="12" r="11" fill="var(--destructive)" /> <motion.path d="M8.5 8.5l7 7" stroke="white" strokeWidth={2.4} strokeLinecap="round" {...draw(0.1)} /> <motion.path d="M15.5 8.5l-7 7" stroke="white" strokeWidth={2.4} strokeLinecap="round" {...draw(0.22)} /> </motion.g> ) : null} </AnimatePresence> </svg> </span> ); }
Usage
import { SpinnerCheck } from "@/components/ui/spinner-check/spinner-check";
export function SaveButton({ status }: { status: "idle" | "loading" | "success" | "error" }) {
return (
<button>
{status !== "idle" && <SpinnerCheck status={status} size={18} />}
Save
</button>
);
}API reference
| Prop | Type | Default | Description |
|---|---|---|---|
status* | SpinnerStatus | – | What to show: a hollow ring, a spinner, a check, or a cross. |
size | number | 20 | Size in px. |
labels | Partial<Record<SpinnerStatus, string>> | { idle: "Not started", loading: "Loading", success: "Done", error: "Failed" } | Screen-reader text for each status. |
Also accepts every native <span> attribute, including ref and className.
- The spinner inherits currentColor, so it matches the text around it. Success uses --success and failure --destructive.
- The badge pops in on a bouncy spring and the check draws on; a failure shakes once.
- Also used by Thinking States and Agent Progress Steps.
Accessibility
- A status region: each change is announced (“Loading”, “Done”, “Failed”); override the words with `labels`.
- Success and failure pair color with a drawn check or cross, never color alone.
- With reduced motion enabled, the spinner pulses in place instead of spinning, and the check appears without drawing.