Buttons & Actionsv0.1.0
Shimmer Button
A soft light sweep travels across the surface.
Installation
CLI
npx shadcn@latest add https://hantui-theta.vercel.app/r/shimmer-button.jsonManual
Install the dependencies
npm install clsx motion tailwind-mergeAdd the shared helpers
Components use
cn()fromlib/utils.tsand the motion tokens below. See Installation if you have not set them up yet.lib/motion.tsimport type { Transition, Variants } from "motion/react"; /** Durations in seconds. */ export const duration = { instant: 0.1, quick: 0.18, base: 0.28, slow: 0.45, } as const; /** Cubic-bezier curves. */ export const ease = { /** Entering, UI response. */ out: [0.22, 1, 0.36, 1], /** Moving on screen. */ inOut: [0.65, 0, 0.35, 1], /** Sheets and the mobile menu. */ drawer: [0.32, 0.72, 0, 1], } as const; /** Everyday UI: presses, icon swaps, popovers and modals. Exits run at `exitFactor` of the enter. */ export const ui = { press: { scale: 0.96, duration: 0.12 }, icon: { type: "spring", duration: 0.3, bounce: 0 }, popover: { duration: 0.18, ease: ease.out }, modal: { duration: 0.24, ease: ease.out }, exitFactor: 0.6, } as const; /** Once-per-visit motion on the landing page: hero letters, the reel and the afterimage. */ export const kinetic = { heroLetter: { duration: 0.6, ease: ease.out }, /** Delay per letter, eased so the wave slows toward the end. */ heroStep: 0.035, reelSwap: { type: "spring", duration: 0.5, bounce: 0.1 }, /** Two afterimages: lag in seconds and opacity of each. */ ghost: { lag: [0.04, 0.09], opacity: [0.14, 0.06] }, } as const; /** Spring presets. */ export const spring = { snappy: { type: "spring", stiffness: 500, damping: 30 }, smooth: { type: "spring", stiffness: 260, damping: 26 }, bouncy: { type: "spring", stiffness: 300, damping: 15 }, } as const satisfies Record<string, Transition>; /** Stagger between siblings, in seconds (0.03–0.06). */ export const stagger = { tight: 0.03, base: 0.045, loose: 0.06, } as const; /** Blur + fade + y-offset. Falls back to a plain fade under reduced motion. */ export function enterVariants(reduceMotion?: boolean | null, y = 8): Variants { if (reduceMotion) { return { hidden: { opacity: 0 }, visible: { opacity: 1, transition: { duration: duration.base } }, exit: { opacity: 0, transition: { duration: duration.quick } }, }; } return { hidden: { opacity: 0, y, filter: "blur(4px)" }, visible: { opacity: 1, y: 0, filter: "blur(0px)", transition: { duration: duration.base, ease: ease.out }, }, exit: { opacity: 0, y: -y / 2, filter: "blur(4px)", transition: { duration: duration.quick, ease: ease.out }, }, }; } /** Scale 0.96 → 1 for popovers, menus and dialogs. */ export function overlayVariants(reduceMotion?: boolean | null): Variants { if (reduceMotion) { return { hidden: { opacity: 0 }, visible: { opacity: 1, transition: { duration: duration.quick } }, exit: { opacity: 0, transition: { duration: duration.instant } }, }; } return { hidden: { opacity: 0, scale: 0.96, filter: "blur(2px)" }, visible: { opacity: 1, scale: 1, filter: "blur(0px)", transition: { duration: duration.quick, ease: ease.out }, }, exit: { opacity: 0, scale: 0.96, filter: "blur(2px)", transition: { duration: duration.instant + 0.02, ease: ease.out }, }, }; } /** Parent variants that stagger their children in. */ export function staggerVariants(gap: number = stagger.base, delayChildren = 0): Variants { return { hidden: {}, visible: { transition: { staggerChildren: gap, delayChildren } }, exit: { transition: { staggerChildren: gap / 2, staggerDirection: -1 } }, }; }Copy the source
components/ui/shimmer-button/shimmer-button.tsx"use client"; import { useEffect, type ComponentProps } from "react"; import { motion, useAnimate, useInView, useReducedMotion } from "motion/react"; import { cn } from "@/lib/utils"; import { ease, spring } from "@/lib/motion"; export interface ShimmerButtonProps extends Omit<ComponentProps<"button">, "onAnimationStart" | "onDrag" | "onDragStart" | "onDragEnd"> { /** When the light sweep plays: on a loop, or once per hover and focus. @default "loop" */ trigger?: "loop" | "hover"; /** Seconds for one sweep across the button. @default 1.4 */ duration?: number; /** Seconds between sweeps in loop mode. @default 1.8 */ delay?: number; /** Visual style. @default "solid" */ variant?: "solid" | "primary" | "outline"; /** Button size. @default "md" */ size?: "sm" | "md" | "lg"; } const variantClasses = { solid: "bg-foreground text-background shadow-[inset_0_1px_0_rgb(255_255_255/0.14),0_1px_2px_rgb(0_0_0/0.14),0_4px_12px_-2px_rgb(0_0_0/0.12)] hover:bg-foreground/90", primary: "bg-primary text-primary-foreground shadow-[inset_0_1px_0_rgb(255_255_255/0.2),0_1px_2px_rgb(0_0_0/0.12),0_4px_12px_-2px_color-mix(in_oklab,var(--primary)_40%,transparent)] hover:bg-primary/90", outline: "border border-border bg-background text-foreground shadow-xs hover:bg-accent", } as const; const sweepClasses = { solid: "via-white/40", primary: "via-white/45", outline: "via-primary/15", } as const; const sizeClasses = { sm: "h-8 gap-1.5 rounded-md px-3 text-[13px] after:absolute after:-inset-1 after:content-['']", md: "h-10 gap-2 rounded-md px-4 text-sm", lg: "h-12 gap-2 rounded-lg px-6 text-[15px]", } as const; // The band spans 35–65% of the layer, so ±70% starts and ends just out of view. const SWEEP = { x: ["-70%", "70%"] }; // Near-linear, so the band crosses the visible area at an even pace. const SWEEP_EASE = [0.45, 0.05, 0.55, 0.95] as const; export function ShimmerButton({ trigger = "loop", duration = 1.4, delay = 1.8, variant = "solid", size = "md", type = "button", className, children, onPointerEnter, onFocus, ...props }: ShimmerButtonProps) { const [scope, animate] = useAnimate<HTMLSpanElement>(); const inView = useInView(scope); const reduceMotion = useReducedMotion(); useEffect(() => { // Loop only while visible; nothing animates off-screen. if (trigger !== "loop" || reduceMotion || !inView || !scope.current) return; const controls = animate(scope.current, SWEEP, { duration, ease: SWEEP_EASE, repeat: Infinity, repeatDelay: delay, }); return () => controls.stop(); }, [trigger, reduceMotion, inView, duration, delay, animate, scope]); const sweepOnce = () => { if (trigger === "hover" && !reduceMotion && scope.current) { animate(scope.current, SWEEP, { duration: duration * 0.8, ease: ease.out }); } }; return ( <motion.button type={type} whileTap={reduceMotion ? { opacity: 0.8 } : { scale: 0.97 }} transition={spring.snappy} onPointerEnter={(event) => { onPointerEnter?.(event); sweepOnce(); }} onFocus={(event) => { onFocus?.(event); sweepOnce(); }} className={cn( "relative isolate inline-flex shrink-0 cursor-pointer items-center justify-center overflow-hidden font-medium whitespace-nowrap outline-none select-none", "transition-[background-color,border-color,color,box-shadow] duration-150", "focus-visible:ring-2 focus-visible:ring-ring focus-visible:ring-offset-2 focus-visible:ring-offset-background", "disabled:pointer-events-none disabled:opacity-50 [&_svg]:size-4 [&_svg]:shrink-0", variantClasses[variant], sizeClasses[size], className, )} {...props} > <span ref={scope} aria-hidden="true" style={{ transform: "translateX(-70%)" }} className={cn( "pointer-events-none absolute inset-0 -z-10 bg-linear-110 from-transparent from-35% to-transparent to-65%", sweepClasses[variant], )} /> {children} </motion.button> ); }
Usage
import { ShimmerButton } from "@/components/ui/shimmer-button/shimmer-button";
export function Upgrade() {
return <ShimmerButton>Upgrade to Pro</ShimmerButton>;
}API reference
| Prop | Type | Default | Description |
|---|---|---|---|
trigger | "loop" | "hover" | "loop" | When the light sweep plays: on a loop, or once per hover and focus. |
duration | number | 1.4 | Seconds for one sweep across the button. |
delay | number | 1.8 | Seconds between sweeps in loop mode. |
variant | "solid" | "primary" | "outline" | "solid" | Visual style. |
size | "sm" | "md" | "lg" | "md" | Button size. |
Also accepts every native <button> attribute, including ref and className.
- The sweep only animates transform, so it stays on the compositor even when looping.
- Keep loops for a single primary call to action per view; several shimmering buttons compete for attention.
Accessibility
- Renders a native button; the sweep is a decorative, aria-hidden layer behind the label.
- In hover mode the sweep also plays on keyboard focus, so keyboard users see the same cue.
- The loop pauses while the button is off-screen and never runs with reduced motion enabled.