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Shimmer Button

A soft light sweep travels across the surface.

Installation

CLI

npx shadcn@latest add https://hantui-theta.vercel.app/r/shimmer-button.json

Manual

  1. Install the dependencies

    npm install clsx motion tailwind-merge
  2. Add the shared helpers

    Components use cn() from lib/utils.ts and the motion tokens below. See Installation if you have not set them up yet.

    lib/motion.ts
    import type { Transition, Variants } from "motion/react";
    
    /** Durations in seconds. */
    export const duration = {
      instant: 0.1,
      quick: 0.18,
      base: 0.28,
      slow: 0.45,
    } as const;
    
    /** Cubic-bezier curves. */
    export const ease = {
      /** Entering, UI response. */
      out: [0.22, 1, 0.36, 1],
      /** Moving on screen. */
      inOut: [0.65, 0, 0.35, 1],
      /** Sheets and the mobile menu. */
      drawer: [0.32, 0.72, 0, 1],
    } as const;
    
    /** Everyday UI: presses, icon swaps, popovers and modals. Exits run at `exitFactor` of the enter. */
    export const ui = {
      press: { scale: 0.96, duration: 0.12 },
      icon: { type: "spring", duration: 0.3, bounce: 0 },
      popover: { duration: 0.18, ease: ease.out },
      modal: { duration: 0.24, ease: ease.out },
      exitFactor: 0.6,
    } as const;
    
    /** Once-per-visit motion on the landing page: hero letters, the reel and the afterimage. */
    export const kinetic = {
      heroLetter: { duration: 0.6, ease: ease.out },
      /** Delay per letter, eased so the wave slows toward the end. */
      heroStep: 0.035,
      reelSwap: { type: "spring", duration: 0.5, bounce: 0.1 },
      /** Two afterimages: lag in seconds and opacity of each. */
      ghost: { lag: [0.04, 0.09], opacity: [0.14, 0.06] },
    } as const;
    
    /** Spring presets. */
    export const spring = {
      snappy: { type: "spring", stiffness: 500, damping: 30 },
      smooth: { type: "spring", stiffness: 260, damping: 26 },
      bouncy: { type: "spring", stiffness: 300, damping: 15 },
    } as const satisfies Record<string, Transition>;
    
    /** Stagger between siblings, in seconds (0.03–0.06). */
    export const stagger = {
      tight: 0.03,
      base: 0.045,
      loose: 0.06,
    } as const;
    
    /** Blur + fade + y-offset. Falls back to a plain fade under reduced motion. */
    export function enterVariants(reduceMotion?: boolean | null, y = 8): Variants {
      if (reduceMotion) {
        return {
          hidden: { opacity: 0 },
          visible: { opacity: 1, transition: { duration: duration.base } },
          exit: { opacity: 0, transition: { duration: duration.quick } },
        };
      }
      return {
        hidden: { opacity: 0, y, filter: "blur(4px)" },
        visible: {
          opacity: 1,
          y: 0,
          filter: "blur(0px)",
          transition: { duration: duration.base, ease: ease.out },
        },
        exit: {
          opacity: 0,
          y: -y / 2,
          filter: "blur(4px)",
          transition: { duration: duration.quick, ease: ease.out },
        },
      };
    }
    
    /** Scale 0.96 → 1 for popovers, menus and dialogs. */
    export function overlayVariants(reduceMotion?: boolean | null): Variants {
      if (reduceMotion) {
        return {
          hidden: { opacity: 0 },
          visible: { opacity: 1, transition: { duration: duration.quick } },
          exit: { opacity: 0, transition: { duration: duration.instant } },
        };
      }
      return {
        hidden: { opacity: 0, scale: 0.96, filter: "blur(2px)" },
        visible: {
          opacity: 1,
          scale: 1,
          filter: "blur(0px)",
          transition: { duration: duration.quick, ease: ease.out },
        },
        exit: {
          opacity: 0,
          scale: 0.96,
          filter: "blur(2px)",
          transition: { duration: duration.instant + 0.02, ease: ease.out },
        },
      };
    }
    
    /** Parent variants that stagger their children in. */
    export function staggerVariants(gap: number = stagger.base, delayChildren = 0): Variants {
      return {
        hidden: {},
        visible: { transition: { staggerChildren: gap, delayChildren } },
        exit: { transition: { staggerChildren: gap / 2, staggerDirection: -1 } },
      };
    }
  3. Copy the source

    components/ui/shimmer-button/shimmer-button.tsx
    "use client";
    
    import { useEffect, type ComponentProps } from "react";
    import { motion, useAnimate, useInView, useReducedMotion } from "motion/react";
    import { cn } from "@/lib/utils";
    import { ease, spring } from "@/lib/motion";
    
    export interface ShimmerButtonProps
      extends Omit<ComponentProps<"button">, "onAnimationStart" | "onDrag" | "onDragStart" | "onDragEnd"> {
      /** When the light sweep plays: on a loop, or once per hover and focus. @default "loop" */
      trigger?: "loop" | "hover";
      /** Seconds for one sweep across the button. @default 1.4 */
      duration?: number;
      /** Seconds between sweeps in loop mode. @default 1.8 */
      delay?: number;
      /** Visual style. @default "solid" */
      variant?: "solid" | "primary" | "outline";
      /** Button size. @default "md" */
      size?: "sm" | "md" | "lg";
    }
    
    const variantClasses = {
      solid:
        "bg-foreground text-background shadow-[inset_0_1px_0_rgb(255_255_255/0.14),0_1px_2px_rgb(0_0_0/0.14),0_4px_12px_-2px_rgb(0_0_0/0.12)] hover:bg-foreground/90",
      primary:
        "bg-primary text-primary-foreground shadow-[inset_0_1px_0_rgb(255_255_255/0.2),0_1px_2px_rgb(0_0_0/0.12),0_4px_12px_-2px_color-mix(in_oklab,var(--primary)_40%,transparent)] hover:bg-primary/90",
      outline: "border border-border bg-background text-foreground shadow-xs hover:bg-accent",
    } as const;
    
    const sweepClasses = {
      solid: "via-white/40",
      primary: "via-white/45",
      outline: "via-primary/15",
    } as const;
    
    const sizeClasses = {
      sm: "h-8 gap-1.5 rounded-md px-3 text-[13px] after:absolute after:-inset-1 after:content-['']",
      md: "h-10 gap-2 rounded-md px-4 text-sm",
      lg: "h-12 gap-2 rounded-lg px-6 text-[15px]",
    } as const;
    
    // The band spans 35–65% of the layer, so ±70% starts and ends just out of view.
    const SWEEP = { x: ["-70%", "70%"] };
    // Near-linear, so the band crosses the visible area at an even pace.
    const SWEEP_EASE = [0.45, 0.05, 0.55, 0.95] as const;
    
    export function ShimmerButton({
      trigger = "loop",
      duration = 1.4,
      delay = 1.8,
      variant = "solid",
      size = "md",
      type = "button",
      className,
      children,
      onPointerEnter,
      onFocus,
      ...props
    }: ShimmerButtonProps) {
      const [scope, animate] = useAnimate<HTMLSpanElement>();
      const inView = useInView(scope);
      const reduceMotion = useReducedMotion();
    
      useEffect(() => {
        // Loop only while visible; nothing animates off-screen.
        if (trigger !== "loop" || reduceMotion || !inView || !scope.current) return;
        const controls = animate(scope.current, SWEEP, {
          duration,
          ease: SWEEP_EASE,
          repeat: Infinity,
          repeatDelay: delay,
        });
        return () => controls.stop();
      }, [trigger, reduceMotion, inView, duration, delay, animate, scope]);
    
      const sweepOnce = () => {
        if (trigger === "hover" && !reduceMotion && scope.current) {
          animate(scope.current, SWEEP, { duration: duration * 0.8, ease: ease.out });
        }
      };
    
      return (
        <motion.button
          type={type}
          whileTap={reduceMotion ? { opacity: 0.8 } : { scale: 0.97 }}
          transition={spring.snappy}
          onPointerEnter={(event) => {
            onPointerEnter?.(event);
            sweepOnce();
          }}
          onFocus={(event) => {
            onFocus?.(event);
            sweepOnce();
          }}
          className={cn(
            "relative isolate inline-flex shrink-0 cursor-pointer items-center justify-center overflow-hidden font-medium whitespace-nowrap outline-none select-none",
            "transition-[background-color,border-color,color,box-shadow] duration-150",
            "focus-visible:ring-2 focus-visible:ring-ring focus-visible:ring-offset-2 focus-visible:ring-offset-background",
            "disabled:pointer-events-none disabled:opacity-50 [&_svg]:size-4 [&_svg]:shrink-0",
            variantClasses[variant],
            sizeClasses[size],
            className,
          )}
          {...props}
        >
          <span
            ref={scope}
            aria-hidden="true"
            style={{ transform: "translateX(-70%)" }}
            className={cn(
              "pointer-events-none absolute inset-0 -z-10 bg-linear-110 from-transparent from-35% to-transparent to-65%",
              sweepClasses[variant],
            )}
          />
          {children}
        </motion.button>
      );
    }

Usage

import { ShimmerButton } from "@/components/ui/shimmer-button/shimmer-button";

export function Upgrade() {
  return <ShimmerButton>Upgrade to Pro</ShimmerButton>;
}

API reference

PropTypeDefaultDescription
trigger"loop" | "hover""loop"When the light sweep plays: on a loop, or once per hover and focus.
durationnumber1.4Seconds for one sweep across the button.
delaynumber1.8Seconds between sweeps in loop mode.
variant"solid" | "primary" | "outline""solid"Visual style.
size"sm" | "md" | "lg""md"Button size.

Also accepts every native <button> attribute, including ref and className.

  • The sweep only animates transform, so it stays on the compositor even when looping.
  • Keep loops for a single primary call to action per view; several shimmering buttons compete for attention.

Accessibility

  • Renders a native button; the sweep is a decorative, aria-hidden layer behind the label.
  • In hover mode the sweep also plays on keyboard focus, so keyboard users see the same cue.
  • The loop pauses while the button is off-screen and never runs with reduced motion enabled.