Skip to content

Pixel Bloom Select

A select whose list grows out of colored pixels and dissolves back into them.

Installation

CLI

npx shadcn@latest add https://hantui-theta.vercel.app/r/pixel-bloom-select.json

Manual

  1. Install the dependencies

    npm install clsx lucide-react motion radix-ui tailwind-merge
  2. Add the shared helpers

    Components use cn() from lib/utils.ts and the motion tokens below. See Installation if you have not set them up yet.

    lib/color.ts
    export type Vec3 = [r: number, g: number, b: number];
    
    /**
     * Parses #rgb, #rrggbb or #rrggbbaa (alpha is ignored) into 0–255 channels.
     * Anything else falls back to black, so a typo never crashes a shader.
     */
    export function hexToRgb(hex: string): Vec3 {
      let value = hex.trim().replace(/^#/, "");
      if (value.length === 3 || value.length === 4) value = [...value.slice(0, 3)].map((c) => c + c).join("");
      if (!/^[\da-f]{6}([\da-f]{2})?$/i.test(value)) return [0, 0, 0];
      const n = Number.parseInt(value.slice(0, 6), 16);
      return [(n >> 16) & 255, (n >> 8) & 255, n & 255];
    }
    
    /** Hex color as a normalized vec3 (each channel 0–1) for shader uniforms. */
    export function hexToVec3(hex: string): Vec3 {
      const [r, g, b] = hexToRgb(hex);
      return [r / 255, g / 255, b / 255];
    }
    
    /**
     * Any CSS color the browser understands (hex, rgb(), oklch(), color-mix() or a variable such as
     * `var(--primary)`) as 0–255 channels, computed in the context of `element` so theme variables
     * resolve. Hex takes a fast path; everything else is computed once per call, so cache the result
     * instead of calling this every frame. Browser only; unreadable values fall back to black.
     */
    export function cssColorToRgb(color: string, element: Element): Vec3 {
      const value = color.trim();
      if (/^#[\da-f]{3,8}$/i.test(value)) return hexToRgb(value);
      // Children of a canvas still get computed styles, but a regular parent is the safer host.
      const host = element instanceof HTMLCanvasElement ? (element.parentElement ?? document.body) : element;
      const probe = document.createElement("span");
      probe.style.cssText = "position:absolute;width:0;height:0;overflow:hidden;visibility:hidden";
      probe.style.color = value;
      host.appendChild(probe);
      const computed = getComputedStyle(probe).color;
      probe.remove();
      // A 1×1 canvas turns any computed color space (oklch, color(srgb …)) into sRGB bytes.
      const ctx = document.createElement("canvas").getContext("2d", { willReadFrequently: true });
      if (!ctx) return [0, 0, 0];
      ctx.fillStyle = "#000";
      ctx.fillStyle = computed;
      ctx.fillRect(0, 0, 1, 1);
      const [r, g, b] = ctx.getImageData(0, 0, 1, 1).data;
      return [r, g, b];
    }
    
    /**
     * Calls `onChange` when the page theme may have changed: a class or data-theme change on <html> or
     * <body> (shadcn's `.dark`, next-themes, a data-theme switch) or a change of the OS color scheme.
     * Resolved colors are cached, so re-resolve them here. Browser only; returns the unsubscribe.
     */
    export function observeTheme(onChange: () => void): () => void {
      const observer = new MutationObserver(onChange);
      const options = { attributes: true, attributeFilter: ["class", "data-theme"] };
      observer.observe(document.documentElement, options);
      if (document.body) observer.observe(document.body, options);
      const scheme = window.matchMedia("(prefers-color-scheme: dark)");
      scheme.addEventListener("change", onChange);
      return () => {
        observer.disconnect();
        scheme.removeEventListener("change", onChange);
      };
    }
    
    /** `cssColorToRgb` as a normalized vec3 (each channel 0–1) for shader uniforms. */
    export function cssColorToVec3(color: string, element: Element): Vec3 {
      const [r, g, b] = cssColorToRgb(color, element);
      return [r / 255, g / 255, b / 255];
    }
    
    const toLinear = (c: number) => (c <= 0.04045 ? c / 12.92 : ((c + 0.055) / 1.055) ** 2.4);
    const toGamma = (c: number) => (c <= 0.0031308 ? 12.92 * c : 1.055 * c ** (1 / 2.4) - 0.055);
    
    /** 0–255 sRGB to OKLCH: lightness 0–1, chroma, hue in radians. */
    export function rgbToOklch([r, g, b]: Vec3): Vec3 {
      const [lr, lg, lb] = [r, g, b].map((v) => toLinear(v / 255));
      const l = Math.cbrt(0.4122214708 * lr + 0.5363325363 * lg + 0.0514459929 * lb);
      const m = Math.cbrt(0.2119034982 * lr + 0.6806995451 * lg + 0.1073969566 * lb);
      const s = Math.cbrt(0.0883024619 * lr + 0.2817188376 * lg + 0.6299787005 * lb);
      const L = 0.2104542553 * l + 0.793617785 * m - 0.0040720468 * s;
      const A = 1.9779984951 * l - 2.428592205 * m + 0.4505937099 * s;
      const B = 0.0259040371 * l + 0.7827717662 * m - 0.808675766 * s;
      return [L, Math.hypot(A, B), Math.atan2(B, A)];
    }
    
    /** OKLCH back to 0–255 sRGB, clamped into gamut. */
    export function oklchToRgb([L, C, h]: Vec3): Vec3 {
      const A = C * Math.cos(h);
      const B = C * Math.sin(h);
      const l = (L + 0.3963377774 * A + 0.2158037573 * B) ** 3;
      const m = (L - 0.1055613458 * A - 0.0638541728 * B) ** 3;
      const s = (L - 0.0894841775 * A - 1.291485548 * B) ** 3;
      const rgb = [4.0767416621 * l - 3.3077115913 * m + 0.2309699292 * s, -1.2684380046 * l + 2.6097574011 * m - 0.3413193965 * s, -0.0041960863 * l - 0.7034186147 * m + 1.707614701 * s];
      return rgb.map((v) => Math.round(Math.min(1, Math.max(0, toGamma(Math.min(1, Math.max(0, v))))) * 255)) as Vec3;
    }
    
    /**
     * Mixes two 0–255 colors in OKLCH, taking the short way around the hue circle, so midpoints keep
     * their chroma instead of turning muddy the way an RGB mix does.
     */
    export function mixOklch(a: Vec3, b: Vec3, t: number): Vec3 {
      const [L1, C1, h1] = rgbToOklch(a);
      const [L2, C2, h2] = rgbToOklch(b);
      // A near-gray end has no meaningful hue: borrow the other end's.
      const ha = C1 < 0.02 ? h2 : h1;
      const hb = C2 < 0.02 ? h1 : h2;
      let dh = hb - ha;
      if (dh > Math.PI) dh -= Math.PI * 2;
      if (dh < -Math.PI) dh += Math.PI * 2;
      return oklchToRgb([L1 + (L2 - L1) * t, C1 + (C2 - C1) * t, ha + dh * t]);
    }
    lib/glyph/bayer.ts
    /**
     * Ordered (Bayer) dithering on the CPU. Shaders use the GLSL version, `GLSL_BAYER` in
     * `@/lib/webgl/noise.glsl`, which orders the thresholds the same way.
     */
    
    export type BayerSize = 2 | 4 | 8;
    
    /** Builds an n×n Bayer index matrix (values 0 to n²−1), row by row. */
    function bayerIndices(size: number): number[] {
      if (size === 1) return [0];
      const half = size / 2;
      const inner = bayerIndices(half);
      const out = new Array<number>(size * size);
      const offsets = [0, 2, 3, 1];
      for (let y = 0; y < size; y++) {
        for (let x = 0; x < size; x++) {
          const quadrant = (y >= half ? 2 : 0) + (x >= half ? 1 : 0);
          out[y * size + x] = 4 * inner[(y % half) * half + (x % half)] + offsets[quadrant];
        }
      }
      return out;
    }
    
    /** Thresholds in (0, 1), row by row, centered in each step so 0 and 1 are never hit exactly. */
    const thresholds = (size: number) => Float32Array.from(bayerIndices(size), (v) => (v + 0.5) / (size * size));
    
    /** 2×2 Bayer thresholds in (0, 1), row by row. */
    export const BAYER_2 = thresholds(2);
    /** 4×4 Bayer thresholds in (0, 1), row by row. */
    export const BAYER_4 = thresholds(4);
    /** 8×8 Bayer thresholds in (0, 1), row by row. */
    export const BAYER_8 = thresholds(8);
    
    const MATRICES: Record<BayerSize, Float32Array> = { 2: BAYER_2, 4: BAYER_4, 8: BAYER_8 };
    
    /** The Bayer threshold (0–1) for a pixel. Coordinates wrap, and negative ones are fine. */
    export function bayerThreshold(x: number, y: number, size: BayerSize = 4): number {
      const mask = size - 1;
      return MATRICES[size][((y | 0) & mask) * size + ((x | 0) & mask)];
    }
    
    /**
     * Ordered-dithers a value in [0, 1] to one of `levels` steps (0 to levels − 1). Between two
     * steps, the pixel's Bayer threshold decides whether it rounds up, so flat areas become an
     * even pattern of the two nearest steps instead of a hard band.
     */
    export function orderedDither(value: number, x: number, y: number, levels: number, size: BayerSize = 4): number {
      const top = Math.max(1, Math.round(levels) - 1);
      const scaled = Math.min(1, Math.max(0, value)) * top;
      const base = Math.floor(scaled);
      if (base >= top) return top;
      return scaled - base > bayerThreshold(x, y, size) ? base + 1 : base;
    }
    lib/glyph/canvas-loop.ts
    /**
     * The render loop every glyph and dither canvas shares: sizes the canvas to its host at a capped
     * pixel ratio, runs only while the host is on screen, the tab is visible, nothing is paused and
     * the user hasn't asked for reduced motion, and otherwise keeps one up-to-date still frame.
     * Framework-free: start it in an effect and dispose it in the cleanup. Browser only.
     */
    
    export interface CanvasLoopFrame {
      /** Seconds since the previous frame (capped at 0.05), or 0 for a redraw without advancing. */
      dt: number;
      /** Seconds the loop has been running. */
      time: number;
      /** True under reduced motion: draw a calm, finished-looking frame. */
      still: boolean;
      /** Host size in CSS pixels. */
      width: number;
      height: number;
      /** Device pixel ratio of the canvas (capped). */
      dpr: number;
    }
    
    export interface CanvasLoopOptions {
      /** Element observed for size and visibility. */
      host: HTMLElement;
      /** Canvas sized to the host times the pixel ratio. */
      canvas: HTMLCanvasElement;
      /** Advance by `frame.dt` and draw. Called every animation frame while running, and with dt 0 after resizes and redraws. */
      render: (frame: CanvasLoopFrame) => void;
      /** Called after the canvas is resized, before it is redrawn. */
      resize?: (frame: CanvasLoopFrame) => void;
      /** Read before every frame; while it returns true the loop stops and the last frame stays. */
      isPaused?: () => boolean;
      /** Highest device pixel ratio used. @default 2 */
      maxDpr?: number;
      /** Margin around the viewport that still counts as on screen. @default "120px" */
      rootMargin?: string;
    }
    
    export interface CanvasLoop {
      /** Re-checks paused, visibility and reduced motion, and starts or stops the loop. Call it when props change. */
      wake(): void;
      /** Draws one frame without advancing (no-op while the loop is running, since the next frame will). */
      redraw(): void;
      /** Stops the loop and removes every observer and listener. */
      dispose(): void;
    }
    
    export function runCanvasLoop(options: CanvasLoopOptions): CanvasLoop {
      const { host, canvas, rootMargin = "120px" } = options;
      const reducedMotion = window.matchMedia("(prefers-reduced-motion: reduce)");
      let width = 0;
      let height = 0;
      let dpr = 1;
      let raf = 0;
      let last = 0;
      let time = 0;
      let inView = false;
      let disposed = false;
    
      const frame = (dt: number): CanvasLoopFrame => ({ dt, time, still: reducedMotion.matches, width, height, dpr });
      const shouldRun = () => !disposed && inView && !document.hidden && !reducedMotion.matches && !options.isPaused?.();
    
      const tick = (now: number) => {
        raf = 0;
        if (!shouldRun()) return;
        const dt = last ? Math.min(0.05, (now - last) / 1000) : 0;
        last = now;
        time += dt;
        options.render(frame(dt));
        raf = requestAnimationFrame(tick);
      };
    
      const wake = () => {
        if (disposed) return;
        if (shouldRun()) {
          if (!raf) {
            last = 0;
            raf = requestAnimationFrame(tick);
          }
          return;
        }
        if (raf) cancelAnimationFrame(raf);
        raf = 0;
      };
    
      const redraw = () => {
        if (!disposed && !raf && width > 0) options.render(frame(0));
      };
    
      const resize = () => {
        width = Math.max(1, host.clientWidth);
        height = Math.max(1, host.clientHeight);
        dpr = Math.min(window.devicePixelRatio || 1, options.maxDpr ?? 2);
        const w = Math.max(1, Math.round(width * dpr));
        const h = Math.max(1, Math.round(height * dpr));
        if (canvas.width !== w || canvas.height !== h) {
          canvas.width = w;
          canvas.height = h;
        }
        options.resize?.(frame(0));
        // Resizing clears the canvas, so repaint right away even while running.
        options.render(frame(0));
      };
    
      const resizeObserver = new ResizeObserver(resize);
      const intersection = new IntersectionObserver(
        ([entry]) => {
          inView = entry?.isIntersecting ?? true;
          wake();
        },
        { rootMargin },
      );
      const onVisibility = () => wake();
      const onMotionChange = () => {
        wake();
        redraw();
      };
    
      resize();
      resizeObserver.observe(host);
      intersection.observe(host);
      document.addEventListener("visibilitychange", onVisibility);
      reducedMotion.addEventListener("change", onMotionChange);
    
      return {
        wake,
        redraw,
        dispose() {
          disposed = true;
          if (raf) cancelAnimationFrame(raf);
          raf = 0;
          resizeObserver.disconnect();
          intersection.disconnect();
          document.removeEventListener("visibilitychange", onVisibility);
          reducedMotion.removeEventListener("change", onMotionChange);
        },
      };
    }
    lib/glyph/palettes.ts
    import { hexToRgb, type Vec3 } from "@/lib/color";
    
    /**
     * Named palettes for glyph and dither pieces. Each is 2–8 hex colors ordered from dark to light,
     * so a value of 0 maps to the first color and 1 to the last.
     */
    export const GLYPH_PALETTES = {
      midnight: ["#070b1f", "#141d45", "#24347a", "#3d57b8", "#7896ec", "#dfe7ff"],
      peach: ["#3b1611", "#83362a", "#cf6448", "#f19774", "#ffc9a9", "#fff3ea"],
      ember: ["#12070a", "#45100e", "#9a240f", "#e2531a", "#ffa03a", "#ffe28c"],
      moss: ["#0d1a12", "#1e3a26", "#3a6a3e", "#6c994d", "#b6ca7c", "#f0f3d8"],
      lilac: ["#1b1430", "#3d2b6b", "#6b54ae", "#a38de0", "#d6caf6", "#f7f3ff"],
      mono: ["#09090b", "#3f3f46", "#a1a1aa", "#fafafa"],
      /** Built around the library accent (`--primary`, #2563eb). */
      accent: ["#081536", "#11307f", "#2563eb", "#7aa3f8", "#dce8ff"],
    } as const satisfies Record<string, readonly string[]>;
    
    export type GlyphPaletteName = keyof typeof GLYPH_PALETTES;
    
    /** A palette preset name, or 2–8 hex colors ordered dark to light. */
    export type GlyphPaletteInput = GlyphPaletteName | readonly string[];
    
    /** Display names for the presets, in the order demos list them. */
    export const GLYPH_PALETTE_LABELS: Record<GlyphPaletteName, string> = {
      midnight: "Midnight",
      peach: "Peach",
      ember: "Ember",
      moss: "Moss",
      lilac: "Lilac",
      mono: "Mono",
      accent: "Accent",
    };
    
    export const MIN_PALETTE_COLORS = 2;
    export const MAX_PALETTE_COLORS = 8;
    
    const HEX = /^#(?:[\da-f]{3}|[\da-f]{6})$/i;
    
    export const isGlyphPaletteName = (value: unknown): value is GlyphPaletteName => typeof value === "string" && value in GLYPH_PALETTES;
    
    /**
     * Resolves a preset name or a color list to 2–8 hex colors. Invalid entries are dropped and the
     * list is cut to 8; fewer than 2 valid colors fall back to `mono`.
     */
    export function resolvePalette(input: GlyphPaletteInput | undefined, fallback: GlyphPaletteName = "mono"): string[] {
      if (input === undefined) return [...GLYPH_PALETTES[fallback]];
      if (typeof input === "string") return [...(isGlyphPaletteName(input) ? GLYPH_PALETTES[input] : GLYPH_PALETTES[fallback])];
      const colors = input.map((c) => c.trim()).filter((c) => HEX.test(c)).slice(0, MAX_PALETTE_COLORS);
      return colors.length >= MIN_PALETTE_COLORS ? colors : [...GLYPH_PALETTES[fallback]];
    }
    
    /** A palette's colors as 0–255 RGB triples. */
    export function paletteRgb(palette: readonly string[]): Vec3[] {
      return palette.map((c) => hexToRgb(c));
    }
    
    /** Linear blend of two RGB triples. */
    export function mixRgb(a: Vec3, b: Vec3, t: number): Vec3 {
      return [a[0] + (b[0] - a[0]) * t, a[1] + (b[1] - a[1]) * t, a[2] + (b[2] - a[2]) * t];
    }
    
    /** The color at `t` (0 = first, 1 = last) along a palette, blending between neighbors. */
    export function samplePalette(rgb: readonly Vec3[], t: number): Vec3 {
      if (rgb.length === 0) return [0, 0, 0];
      if (rgb.length === 1) return rgb[0];
      const x = Math.min(1, Math.max(0, t)) * (rgb.length - 1);
      const i = Math.min(rgb.length - 2, Math.floor(x));
      return mixRgb(rgb[i], rgb[i + 1], x - i);
    }
    
    /** An RGB triple as a CSS color. */
    export const rgbCss = ([r, g, b]: Vec3, alpha = 1) =>
      alpha >= 1 ? `rgb(${Math.round(r)} ${Math.round(g)} ${Math.round(b)})` : `rgb(${Math.round(r)} ${Math.round(g)} ${Math.round(b)} / ${alpha})`;
    
    /** A CSS gradient through every palette color, for static fallbacks. */
    export function paletteGradient(palette: readonly string[], direction = "to top") {
      return `linear-gradient(${direction}, ${palette.join(", ")})`;
    }
    lib/motion.ts
    import type { Transition, Variants } from "motion/react";
    
    /** Durations in seconds. */
    export const duration = {
      instant: 0.1,
      quick: 0.18,
      base: 0.28,
      slow: 0.45,
    } as const;
    
    /** Cubic-bezier curves. */
    export const ease = {
      /** Entering, UI response. */
      out: [0.22, 1, 0.36, 1],
      /** Moving on screen. */
      inOut: [0.65, 0, 0.35, 1],
      /** Sheets and the mobile menu. */
      drawer: [0.32, 0.72, 0, 1],
    } as const;
    
    /** Everyday UI: presses, icon swaps, popovers and modals. Exits run at `exitFactor` of the enter. */
    export const ui = {
      press: { scale: 0.96, duration: 0.12 },
      icon: { type: "spring", duration: 0.3, bounce: 0 },
      popover: { duration: 0.18, ease: ease.out },
      modal: { duration: 0.24, ease: ease.out },
      exitFactor: 0.6,
    } as const;
    
    /** Once-per-visit motion on the landing page: hero letters, the reel and the afterimage. */
    export const kinetic = {
      heroLetter: { duration: 0.6, ease: ease.out },
      /** Delay per letter, eased so the wave slows toward the end. */
      heroStep: 0.035,
      reelSwap: { type: "spring", duration: 0.5, bounce: 0.1 },
      /** Two afterimages: lag in seconds and opacity of each. */
      ghost: { lag: [0.04, 0.09], opacity: [0.14, 0.06] },
    } as const;
    
    /** Spring presets. */
    export const spring = {
      snappy: { type: "spring", stiffness: 500, damping: 30 },
      smooth: { type: "spring", stiffness: 260, damping: 26 },
      bouncy: { type: "spring", stiffness: 300, damping: 15 },
    } as const satisfies Record<string, Transition>;
    
    /** Stagger between siblings, in seconds (0.03–0.06). */
    export const stagger = {
      tight: 0.03,
      base: 0.045,
      loose: 0.06,
    } as const;
    
    /** Blur + fade + y-offset. Falls back to a plain fade under reduced motion. */
    export function enterVariants(reduceMotion?: boolean | null, y = 8): Variants {
      if (reduceMotion) {
        return {
          hidden: { opacity: 0 },
          visible: { opacity: 1, transition: { duration: duration.base } },
          exit: { opacity: 0, transition: { duration: duration.quick } },
        };
      }
      return {
        hidden: { opacity: 0, y, filter: "blur(4px)" },
        visible: {
          opacity: 1,
          y: 0,
          filter: "blur(0px)",
          transition: { duration: duration.base, ease: ease.out },
        },
        exit: {
          opacity: 0,
          y: -y / 2,
          filter: "blur(4px)",
          transition: { duration: duration.quick, ease: ease.out },
        },
      };
    }
    
    /** Scale 0.96 → 1 for popovers, menus and dialogs. */
    export function overlayVariants(reduceMotion?: boolean | null): Variants {
      if (reduceMotion) {
        return {
          hidden: { opacity: 0 },
          visible: { opacity: 1, transition: { duration: duration.quick } },
          exit: { opacity: 0, transition: { duration: duration.instant } },
        };
      }
      return {
        hidden: { opacity: 0, scale: 0.96, filter: "blur(2px)" },
        visible: {
          opacity: 1,
          scale: 1,
          filter: "blur(0px)",
          transition: { duration: duration.quick, ease: ease.out },
        },
        exit: {
          opacity: 0,
          scale: 0.96,
          filter: "blur(2px)",
          transition: { duration: duration.instant + 0.02, ease: ease.out },
        },
      };
    }
    
    /** Parent variants that stagger their children in. */
    export function staggerVariants(gap: number = stagger.base, delayChildren = 0): Variants {
      return {
        hidden: {},
        visible: { transition: { staggerChildren: gap, delayChildren } },
        exit: { transition: { staggerChildren: gap / 2, staggerDirection: -1 } },
      };
    }
  3. Copy the source

    components/ui/pixel-bloom-select/pixel-bloom-select.tsx
    "use client";
    
    import { useEffect, useId, useRef, useState, type ComponentProps, type KeyboardEvent } from "react";
    import { AnimatePresence, motion, useReducedMotion } from "motion/react";
    import { Popover } from "radix-ui";
    import { Check, ChevronDown } from "lucide-react";
    import { cn } from "@/lib/utils";
    import { duration, ease } from "@/lib/motion";
    import { bayerThreshold, orderedDither } from "@/lib/glyph/bayer";
    import { runCanvasLoop, type CanvasLoop } from "@/lib/glyph/canvas-loop";
    import { GLYPH_PALETTES, paletteRgb, resolvePalette } from "@/lib/glyph/palettes";
    
    export interface PixelBloomOption {
      value: string;
      label: string;
      /** 2–8 hex colors, dark to light, that the pixels bloom in. @default a preset by position */
      palette?: string[];
    }
    
    export interface PixelBloomSelectProps extends Omit<ComponentProps<"button">, "value" | "defaultValue" | "onChange"> {
      /** Label shown in the trigger before the value. @default "Vibe" */
      label?: string;
      /** Options; each can bring its own palette. @default six sample vibes */
      options?: PixelBloomOption[];
      /** Controlled value. */
      value?: string;
      /** Initial value when uncontrolled. @default the first option */
      defaultValue?: string;
      /** Called with the new value. */
      onValueChange?: (value: string) => void;
      /** Size of one pixel in CSS pixels, 2–10. @default 4 */
      pixelSize?: number;
      /** Form field name; adds a hidden input with the value. */
      name?: string;
    }
    
    const SAMPLE: PixelBloomOption[] = [
      { value: "verdant-sigil", label: "Verdant Sigil", palette: [...GLYPH_PALETTES.moss] },
      { value: "midnight-ledger", label: "Midnight Ledger", palette: [...GLYPH_PALETTES.midnight] },
      { value: "peach-static", label: "Peach Static", palette: [...GLYPH_PALETTES.peach] },
      { value: "ember-choir", label: "Ember Choir", palette: [...GLYPH_PALETTES.ember] },
      { value: "lilac-engine", label: "Lilac Engine", palette: [...GLYPH_PALETTES.lilac] },
      { value: "mono-drift", label: "Mono Drift", palette: [...GLYPH_PALETTES.mono] },
    ];
    
    const PRESET_ORDER = ["moss", "midnight", "peach", "ember", "lilac", "mono", "accent"] as const;
    const OPEN_MS = 560;
    const CLOSE_MS = 460;
    
    type Phase = "opening" | "open" | "closing";
    
    const paletteOf = (option: PixelBloomOption | undefined, index: number) =>
      resolvePalette(option?.palette ?? PRESET_ORDER[Math.max(0, index) % PRESET_ORDER.length], "moss");
    
    /**
     * A select whose list grows out of colored pixels: on open, a field of square pixels in the
     * selected option's palette resolves top to bottom into the option list as an ordered-dither
     * threshold sweeps across it; on close the options solidify back into pixels that fall away.
     * Hovering or arrowing to an option tints the field toward that option's palette. The pixels are a
     * canvas behind real DOM options, so text stays crisp and the list keeps full listbox semantics.
     */
    export function PixelBloomSelect({
      label = "Vibe",
      options = SAMPLE,
      value,
      defaultValue,
      onValueChange,
      pixelSize = 4,
      name,
      disabled,
      className,
      ...props
    }: PixelBloomSelectProps) {
      const reduceMotion = useReducedMotion();
      const [internal, setInternal] = useState(defaultValue ?? options[0]?.value);
      const selectedValue = value ?? internal;
      const selectedIndex = Math.max(0, options.findIndex((o) => o.value === selectedValue));
      const selected = options[selectedIndex];
      const [open, setOpen] = useState(false);
      const [closing, setClosing] = useState(false);
      const [active, setActive] = useState(selectedIndex);
      const listRef = useRef<HTMLDivElement>(null);
      // Radix mounts portal content a render after `open` flips, so track the panel element in state.
      const [panel, setPanel] = useState<HTMLDivElement | null>(null);
      const canvasRef = useRef<HTMLCanvasElement>(null);
      const typeahead = useRef({ text: "", timer: 0 });
      const anim = useRef({ phase: "opening" as Phase, start: 0, tint: selectedIndex, tintFrom: selectedIndex, tintStart: -1, loop: null as CanvasLoop | null });
      const listId = useId();
      const labelId = useId();
      const cell = Math.min(10, Math.max(2, Math.round(pixelSize)));
    
      function startOpen() {
        setActive(selectedIndex);
        setOpen(true);
        setClosing(false);
      }
    
      function startClose() {
        if (!open) return;
        setOpen(false);
        // Keep the panel mounted while its options fall away as pixels.
        setClosing(true);
        const a = anim.current;
        a.phase = "closing";
        a.start = -1;
        a.loop?.wake();
      }
    
      function choose(index: number) {
        const option = options[index];
        if (!option) return;
        if (value === undefined) setInternal(option.value);
        onValueChange?.(option.value);
        startClose();
      }
    
      function move(to: number) {
        if (!options.length) return;
        const index = (to + options.length) % options.length;
        setActive(index);
        document.getElementById(`${listId}-${index}`)?.scrollIntoView({ block: "nearest" });
      }
    
      function onListKey(event: KeyboardEvent<HTMLElement>) {
        const keys: Record<string, () => void> = {
          ArrowDown: () => move(active + 1),
          ArrowUp: () => move(active - 1),
          Home: () => move(0),
          End: () => move(options.length - 1),
          Enter: () => choose(active),
          " ": () => choose(active),
        };
        const action = keys[event.key];
        if (action) {
          event.preventDefault();
          action();
          return;
        }
        if (event.key.length === 1 && !event.metaKey && !event.ctrlKey) {
          window.clearTimeout(typeahead.current.timer);
          typeahead.current.text += event.key.toLowerCase();
          typeahead.current.timer = window.setTimeout(() => {
            typeahead.current.text = "";
          }, 500);
          const match = options.findIndex((o) => o.label.toLowerCase().startsWith(typeahead.current.text));
          if (match !== -1) move(match);
        }
      }
    
      // The highlighted option tints the field.
      useEffect(() => {
        const a = anim.current;
        if (a.tint === active) return;
        a.tintFrom = a.tint;
        a.tint = active;
        a.tintStart = -1;
        a.loop?.wake();
      }, [active]);
    
      // The pixel field lives while the panel is mounted.
      const mounted = open || closing;
      useEffect(() => {
        const canvas = canvasRef.current;
        const list = listRef.current;
        const ctx = canvas?.getContext("2d");
        if (!mounted || !panel || !canvas || !list || !ctx) return;
        const a = anim.current;
        a.phase = "opening";
        a.start = -1;
        a.tint = active;
        a.tintFrom = active;
        a.tintStart = -2;
        let cols = 0;
        let rows = 0;
        let dpr = 1;
        let finished = false;
        const palettes = options.map((o, i) => paletteRgb(paletteOf(o, i)));
    
        const setEdge = (edge: number) => list.style.setProperty("--edge", `${(edge * 100).toFixed(1)}%`);
    
        const draw = (time: number, still: boolean) => {
          ctx.setTransform(1, 0, 0, 1, 0, 0);
          ctx.clearRect(0, 0, canvas.width, canvas.height);
          ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
          if (a.start < 0) a.start = time;
          if (a.tintStart === -1) a.tintStart = time;
          const t = time - a.start;
          const tintMix = a.tintStart < 0 ? 1 : Math.min(1, (time - a.tintStart) / 0.25);
          const from = palettes[a.tintFrom] ?? palettes[0];
          const to = palettes[a.tint] ?? palettes[0];
          let p = 1;
          let q = 0;
          if (!still && a.phase === "opening") {
            p = Math.min(1, t / (OPEN_MS / 1000));
            if (p >= 1) a.phase = "open";
          }
          if (a.phase === "closing") q = still ? 1 : Math.min(1, t / (CLOSE_MS / 1000));
          // DOM options follow the same sweep through a mask.
          setEdge(a.phase === "closing" ? 1.15 - q * 2.5 : p * 1.3 - 0.15);
          const h = rows * cell;
          for (let y = 0; y < rows; y++) {
            const fy = y / Math.max(1, rows - 1);
            for (let x = 0; x < cols; x++) {
              const th = bayerThreshold(x, y, 8);
              let alpha: number;
              let dy = 0;
              if (a.phase === "closing") {
                // Solidify from the bottom up, then fall away.
                const solid = Math.min(1, Math.max(0, (q * 2.5 - (1 - fy)) / 0.3));
                if (th >= solid) continue;
                const f = Math.min(1, Math.max(0, (q - 0.25 - th * 0.25 - (1 - fy) * 0.1) / 0.5));
                dy = f * f * h * 0.9;
                alpha = 1 - f;
              } else {
                // Unrevealed cells are solid; revealed ones leave a faint, sparse tint behind the text.
                const reveal = Math.min(1, Math.max(0, (p * 1.3 - fy) / 0.3));
                if (th >= reveal) alpha = 1;
                else if (th < 0.22) alpha = 0.14;
                else continue;
              }
              const useTo = bayerThreshold(y, x, 8) < tintMix;
              const pal = useTo ? to : from;
              const v = 0.5 + 0.25 * Math.sin(x * 0.31 + time * 1.4) + 0.25 * Math.cos(y * 0.43 - time * 1.1 + x * 0.07);
              const [r, g, b] = pal[orderedDither(v, x, y, pal.length, 8)];
              ctx.globalAlpha = alpha;
              ctx.fillStyle = `rgb(${r} ${g} ${b})`;
              ctx.fillRect(x * cell, y * cell + dy, cell, cell);
            }
          }
          ctx.globalAlpha = 1;
          // Under reduced motion the panel's fade ends the close instead.
          if (a.phase === "closing" && q >= 1 && !finished && !still) {
            finished = true;
            setClosing(false);
          }
        };
    
        const loop = runCanvasLoop({
          host: panel,
          canvas,
          rootMargin: "0px",
          resize: (frame) => {
            dpr = frame.dpr;
            cols = Math.ceil(frame.width / cell);
            rows = Math.ceil(frame.height / cell);
          },
          render: (frame) => draw(frame.time, frame.still),
        });
        a.loop = loop;
        return () => {
          a.loop = null;
          loop.dispose();
        };
        // `active` seeds the tint once per mount (later changes go through the tint effect), and closing
        // only changes the phase of this same loop.
        // eslint-disable-next-line react-hooks/exhaustive-deps
      }, [mounted, panel, cell, options]);
    
      return (
        <Popover.Root
          open={mounted}
          onOpenChange={(next) => {
            if (next) startOpen();
            else startClose();
          }}
        >
          <Popover.Trigger
            disabled={disabled}
            role="combobox"
            aria-haspopup="listbox"
            aria-controls={open ? listId : undefined}
            aria-labelledby={labelId}
            className={cn(
              "group inline-flex h-11 max-w-full cursor-pointer items-center gap-3 rounded-full border border-border bg-background py-1 pr-1.5 pl-4 text-left text-sm shadow-xs outline-none",
              "transition-[border-color,box-shadow] duration-150 hover:bg-surface focus-visible:ring-3 focus-visible:ring-ring/25 disabled:cursor-not-allowed disabled:opacity-50",
              className,
            )}
            {...props}
          >
            <span className="flex min-w-0 items-baseline gap-2" id={labelId}>
              <span className="shrink-0 text-[12.5px] text-muted-foreground">{label}</span>
              <span className="relative grid min-w-0 *:[grid-area:1/1]">
                <AnimatePresence mode="popLayout" initial={false}>
                  <motion.span
                    key={selected?.value}
                    initial={reduceMotion ? { opacity: 0 } : { opacity: 0, y: 6, filter: "blur(3px)" }}
                    animate={{ opacity: 1, y: 0, filter: "blur(0px)" }}
                    exit={reduceMotion ? { opacity: 0 } : { opacity: 0, y: -6, filter: "blur(3px)" }}
                    transition={{ duration: duration.quick, ease: ease.out }}
                    className="truncate font-medium text-foreground"
                  >
                    {selected?.label}
                  </motion.span>
                </AnimatePresence>
              </span>
            </span>
            <span aria-hidden="true" className="flex h-3 shrink-0 overflow-hidden rounded-sm">
              {paletteOf(selected, selectedIndex).map((c, i) => (
                <span key={`${c}-${i}`} className="h-full w-1.5" style={{ background: c }} />
              ))}
            </span>
            <span className="flex size-8 shrink-0 items-center justify-center rounded-full bg-surface-2 text-foreground">
              <ChevronDown aria-hidden="true" className="size-4 transition-transform duration-300 group-data-[state=open]:rotate-180 motion-reduce:transition-none" />
            </span>
          </Popover.Trigger>
          {name ? <input type="hidden" name={name} value={selectedValue ?? ""} /> : null}
    
          {mounted ? (
            <Popover.Portal forceMount>
              <Popover.Content
                forceMount
                asChild
                align="start"
                sideOffset={8}
                collisionPadding={12}
                onOpenAutoFocus={(event) => {
                  event.preventDefault();
                  listRef.current?.focus();
                }}
                onKeyDown={closing ? undefined : onListKey}
              >
                <motion.div
                  ref={setPanel}
                  initial={reduceMotion ? { opacity: 0 } : false}
                  animate={{ opacity: reduceMotion && closing ? 0 : 1 }}
                  transition={{ duration: duration.base }}
                  onAnimationComplete={() => {
                    // Reduced motion: the fade out is the whole close.
                    if (reduceMotion && closing) setClosing(false);
                  }}
                  className={cn(
                    "relative z-50 w-[max(var(--radix-popover-trigger-width),16rem)] overflow-hidden rounded-2xl border border-border bg-popover text-popover-foreground shadow-lg outline-none",
                    closing && "pointer-events-none",
                  )}
                >
                  <canvas ref={canvasRef} aria-hidden="true" className="pointer-events-none absolute inset-0 size-full [image-rendering:pixelated]" />
                  <div
                    ref={listRef}
                    role="listbox"
                    id={listId}
                    tabIndex={-1}
                    aria-labelledby={labelId}
                    aria-activedescendant={`${listId}-${active}`}
                    className="relative max-h-80 overflow-y-auto p-1.5 outline-none [mask-image:linear-gradient(to_bottom,#000_calc(var(--edge,0%)-12%),transparent_calc(var(--edge,0%)+4%))] motion-reduce:[mask-image:none]"
                  >
                    {options.map((option, i) => {
                      const isSelected = option.value === selectedValue;
                      return (
                        <div
                          key={option.value}
                          id={`${listId}-${i}`}
                          role="option"
                          aria-selected={isSelected}
                          onPointerMove={() => {
                            if (active !== i) setActive(i);
                          }}
                          onClick={() => choose(i)}
                          className={cn(
                            "flex h-10 cursor-pointer items-center gap-3 rounded-xl px-3 text-[14px] text-foreground transition-colors",
                            i === active ? "bg-background/85 shadow-xs ring-1 ring-border" : "hover:bg-background/60",
                          )}
                        >
                          <span aria-hidden="true" className="flex h-3.5 shrink-0 overflow-hidden rounded-[3px]">
                            {paletteOf(option, i).map((c, k) => (
                              <span key={`${c}-${k}`} className="h-full w-1.5" style={{ background: c }} />
                            ))}
                          </span>
                          <span className="min-w-0 flex-1 truncate font-medium">{option.label}</span>
                          {isSelected ? <Check aria-hidden="true" className="size-4 shrink-0 text-foreground" /> : null}
                        </div>
                      );
                    })}
                  </div>
                </motion.div>
              </Popover.Content>
            </Popover.Portal>
          ) : null}
        </Popover.Root>
      );
    }

Usage

import { PixelBloomSelect } from "@/components/ui/pixel-bloom-select/pixel-bloom-select";

<PixelBloomSelect
  label="Vibe"
  defaultValue="verdant-sigil"
  options={[
    { value: "verdant-sigil", label: "Verdant Sigil", palette: ["#0d1a12", "#3a6a3e", "#b6ca7c", "#f0f3d8"] },
    { value: "midnight-ledger", label: "Midnight Ledger", palette: ["#070b1f", "#24347a", "#7896ec", "#dfe7ff"] },
  ]}
  onValueChange={setVibe}
/>

API reference

PropTypeDefaultDescription
labelstring"Vibe"Label shown in the trigger before the value.
optionsPixelBloomOption[]six sample vibesOptions; each can bring its own palette.
valuestring–Controlled value.
defaultValuestringthe first optionInitial value when uncontrolled.
onValueChange(value: string) => void–Called with the new value.
pixelSizenumber4Size of one pixel in CSS pixels, 2–10.
namestring–Form field name; adds a hidden input with the value.

Also accepts every native <button> attribute, including ref and className.

  • Each cell of the pixel field has an 8×8 Bayer threshold. Opening sweeps a reveal edge from top to bottom: cells whose threshold is above the edge stay solid, the rest clear and leave a faint tint behind the text. The DOM list follows the same edge through a CSS mask.
  • Closing solidifies the cells from the bottom up, then lets them fall with a little gravity and fade. The panel stays mounted (and inert to the pointer) until they have fallen.
  • Colors come from each option's `palette` (2–8 hex colors, dark to light) or a preset by position. The highlighted option's palette dithers in over the current one, so each option previews its colors.

Accessibility

  • Select-only combobox pattern: the trigger is a combobox named by the label and current value; the list is a listbox of options with aria-selected and aria-activedescendant.
  • Arrow keys, Home and End move the highlight, typing jumps to a matching label, Enter or Space chooses, Escape closes, and focus returns to the trigger.
  • Option text is real DOM above the canvas, so it stays crisp and readable by screen readers. Under reduced motion the list simply fades in and out.