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Error Shake Field

A crisp shake with a message that slides down.

Installation

CLI

npx shadcn@latest add https://hantui-theta.vercel.app/r/error-shake-field.json

Manual

  1. Install the dependencies

    npm install clsx lucide-react motion tailwind-merge
  2. Add the shared helpers

    Components use cn() from lib/utils.ts and the motion tokens below. See Installation if you have not set them up yet.

    lib/motion.ts
    import type { Transition, Variants } from "motion/react";
    
    /** Durations in seconds. */
    export const duration = {
      instant: 0.1,
      quick: 0.18,
      base: 0.28,
      slow: 0.45,
    } as const;
    
    /** Cubic-bezier curves. */
    export const ease = {
      /** Entering, UI response. */
      out: [0.22, 1, 0.36, 1],
      /** Moving on screen. */
      inOut: [0.65, 0, 0.35, 1],
      /** Sheets and the mobile menu. */
      drawer: [0.32, 0.72, 0, 1],
    } as const;
    
    /** Everyday UI: presses, icon swaps, popovers and modals. Exits run at `exitFactor` of the enter. */
    export const ui = {
      press: { scale: 0.96, duration: 0.12 },
      icon: { type: "spring", duration: 0.3, bounce: 0 },
      popover: { duration: 0.18, ease: ease.out },
      modal: { duration: 0.24, ease: ease.out },
      exitFactor: 0.6,
    } as const;
    
    /** Once-per-visit motion on the landing page: hero letters, the reel and the afterimage. */
    export const kinetic = {
      heroLetter: { duration: 0.6, ease: ease.out },
      /** Delay per letter, eased so the wave slows toward the end. */
      heroStep: 0.035,
      reelSwap: { type: "spring", duration: 0.5, bounce: 0.1 },
      /** Two afterimages: lag in seconds and opacity of each. */
      ghost: { lag: [0.04, 0.09], opacity: [0.14, 0.06] },
    } as const;
    
    /** Spring presets. */
    export const spring = {
      snappy: { type: "spring", stiffness: 500, damping: 30 },
      smooth: { type: "spring", stiffness: 260, damping: 26 },
      bouncy: { type: "spring", stiffness: 300, damping: 15 },
    } as const satisfies Record<string, Transition>;
    
    /** Stagger between siblings, in seconds (0.03–0.06). */
    export const stagger = {
      tight: 0.03,
      base: 0.045,
      loose: 0.06,
    } as const;
    
    /** Blur + fade + y-offset. Falls back to a plain fade under reduced motion. */
    export function enterVariants(reduceMotion?: boolean | null, y = 8): Variants {
      if (reduceMotion) {
        return {
          hidden: { opacity: 0 },
          visible: { opacity: 1, transition: { duration: duration.base } },
          exit: { opacity: 0, transition: { duration: duration.quick } },
        };
      }
      return {
        hidden: { opacity: 0, y, filter: "blur(4px)" },
        visible: {
          opacity: 1,
          y: 0,
          filter: "blur(0px)",
          transition: { duration: duration.base, ease: ease.out },
        },
        exit: {
          opacity: 0,
          y: -y / 2,
          filter: "blur(4px)",
          transition: { duration: duration.quick, ease: ease.out },
        },
      };
    }
    
    /** Scale 0.96 → 1 for popovers, menus and dialogs. */
    export function overlayVariants(reduceMotion?: boolean | null): Variants {
      if (reduceMotion) {
        return {
          hidden: { opacity: 0 },
          visible: { opacity: 1, transition: { duration: duration.quick } },
          exit: { opacity: 0, transition: { duration: duration.instant } },
        };
      }
      return {
        hidden: { opacity: 0, scale: 0.96, filter: "blur(2px)" },
        visible: {
          opacity: 1,
          scale: 1,
          filter: "blur(0px)",
          transition: { duration: duration.quick, ease: ease.out },
        },
        exit: {
          opacity: 0,
          scale: 0.96,
          filter: "blur(2px)",
          transition: { duration: duration.instant + 0.02, ease: ease.out },
        },
      };
    }
    
    /** Parent variants that stagger their children in. */
    export function staggerVariants(gap: number = stagger.base, delayChildren = 0): Variants {
      return {
        hidden: {},
        visible: { transition: { staggerChildren: gap, delayChildren } },
        exit: { transition: { staggerChildren: gap / 2, staggerDirection: -1 } },
      };
    }
  3. Add the theme tokens

    This component uses --destructive-text, which shadcn does not define by default. Add it to your global CSS (--destructive-text falls back to your --destructive unless you set it):

    app/globals.css
    @theme inline {
      --color-destructive-text: var(--destructive-text, var(--destructive));
    }
  4. Copy the source

    components/ui/error-shake-field/error-shake-field.tsx
    "use client";
    
    import { useEffect, useId, useRef, type ComponentProps } from "react";
    import { AnimatePresence, motion, useAnimate, useReducedMotion } from "motion/react";
    import { CircleAlert } from "lucide-react";
    import { cn } from "@/lib/utils";
    import { duration, ease } from "@/lib/motion";
    
    export interface ErrorShakeFieldProps extends Omit<ComponentProps<"input">, "size"> {
      /** Visible label above the field. */
      label: string;
      /** Error message. Setting it (or changing shakeKey while it's set) shakes the field. */
      error?: string;
      /** Helper text shown when there is no error. */
      description?: string;
      /** Change this on every failed submit to shake again even if the message is unchanged. */
      shakeKey?: number | string;
      /** Classes for the outer wrapper. */
      className?: string;
    }
    
    // The classic "nope" curve: a quick start that decays into small, damped wiggles.
    const SHAKE = { x: [0, -9, 8, -6, 5, -3, 2, 0] };
    const SHAKE_EASE = [0.36, 0.07, 0.19, 0.97] as const;
    
    export function ErrorShakeField({
      label,
      error,
      description,
      shakeKey,
      className,
      id,
      "aria-describedby": describedBy,
      ...props
    }: ErrorShakeFieldProps) {
      const generatedId = useId();
      const inputId = id ?? generatedId;
      const messageId = `${inputId}-message`;
      const [scope, animate] = useAnimate<HTMLDivElement>();
      const reduceMotion = useReducedMotion();
      const mounted = useRef(false);
      const message = error ?? description;
    
      useEffect(() => {
        // Don't shake on first render; only in response to a new error or attempt.
        if (!mounted.current) {
          mounted.current = true;
          return;
        }
        if (!error || reduceMotion || !scope.current) return;
        animate(scope.current, SHAKE, { duration: 0.5, ease: SHAKE_EASE });
      }, [error, shakeKey, reduceMotion, animate, scope]);
    
      return (
        <div className={cn("w-full space-y-1.5", className)}>
          <label htmlFor={inputId} className={cn("block text-sm font-medium transition-colors", error ? "text-destructive-text" : "text-foreground")}>
            {label}
          </label>
          <div ref={scope} className="relative">
            <input
              id={inputId}
              aria-invalid={error ? true : undefined}
              aria-describedby={[message ? messageId : null, describedBy].filter(Boolean).join(" ") || undefined}
              className={cn(
                "h-10 w-full rounded-md border bg-background px-3 text-sm text-foreground shadow-xs outline-none",
                "transition-[border-color,box-shadow] duration-150 placeholder:text-muted-foreground disabled:cursor-not-allowed disabled:opacity-50",
                error
                  ? "border-destructive pr-10 ring-3 ring-destructive/15 focus-visible:ring-destructive/25"
                  : "border-input focus-visible:border-ring focus-visible:ring-3 focus-visible:ring-ring/20",
              )}
              {...props}
            />
            <AnimatePresence>
              {error ? (
                <motion.span
                  aria-hidden="true"
                  initial={reduceMotion ? { opacity: 0 } : { opacity: 0, scale: 0.5 }}
                  animate={{ opacity: 1, scale: 1 }}
                  exit={{ opacity: 0, scale: reduceMotion ? 1 : 0.5 }}
                  transition={reduceMotion ? { duration: duration.quick } : { type: "spring", stiffness: 500, damping: 22 }}
                  className="pointer-events-none absolute top-1/2 right-3 -translate-y-1/2 text-destructive"
                >
                  <CircleAlert className="size-4" />
                </motion.span>
              ) : null}
            </AnimatePresence>
          </div>
          {/* 0fr → 1fr grid rows reveal the message without animating height directly. */}
          <div
            className={cn(
              "grid transition-[grid-template-rows] duration-200 ease-out motion-reduce:transition-none",
              message ? "grid-rows-[1fr]" : "grid-rows-[0fr]",
            )}
          >
            <div className="overflow-hidden">
              <div id={messageId} aria-live="polite" className="relative">
                <AnimatePresence mode="popLayout" initial={false}>
                  <motion.p
                    key={error ? `error:${error}` : `hint:${description ?? ""}`}
                    initial={reduceMotion ? { opacity: 0 } : { opacity: 0, y: -6 }}
                    animate={{ opacity: 1, y: 0 }}
                    exit={{ opacity: 0, transition: { duration: duration.instant } }}
                    transition={{ duration: duration.base, ease: ease.out }}
                    className={cn("text-[13px] leading-5", error ? "text-destructive-text" : "text-muted-foreground")}
                  >
                    {message}
                  </motion.p>
                </AnimatePresence>
              </div>
            </div>
          </div>
        </div>
      );
    }

Usage

import { ErrorShakeField } from "@/components/ui/error-shake-field/error-shake-field";

export function EmailField({ error, attempt }: { error?: string; attempt: number }) {
  return <ErrorShakeField label="Email" name="email" type="email" error={error} shakeKey={attempt} />;
}

API reference

PropTypeDefaultDescription
label*string–Visible label above the field.
errorstring–Error message. Setting it (or changing shakeKey while it's set) shakes the field.
descriptionstring–Helper text shown when there is no error.
shakeKeynumber | string–Change this on every failed submit to shake again even if the message is unchanged.
classNamestring–Classes for the outer wrapper.

Also accepts every native <input> attribute, including ref and className.

  • The shake uses keyframes eased with cubic-bezier(0.36, 0.07, 0.19, 0.97): fast at first, then decaying wiggles.
  • Pass a shakeKey that changes on every failed submit (for example an attempt counter) so repeated mistakes shake again.
  • The message area opens with a 0fr → 1fr grid-rows transition, so nothing below jumps.

Accessibility

  • A real <label> names the input; the error or hint is linked with aria-describedby and read politely when it changes.
  • Errors set aria-invalid and are always shown as text with an icon, never by the red border alone.
  • The field never shakes on first render, only in response to a new error or a new attempt.
  • With reduced motion enabled, nothing shakes and the message fades in place; the error state is still fully visible.