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Spring Press Button

Scales down on press and springs back on release.

Installation

CLI

npx shadcn@latest add https://hantui-theta.vercel.app/r/spring-press-button.json

Manual

  1. Install the dependencies

    npm install clsx motion tailwind-merge
  2. Add the shared helpers

    Components use cn() from lib/utils.ts and the motion tokens below. See Installation if you have not set them up yet.

    lib/motion.ts
    import type { Transition, Variants } from "motion/react";
    
    /** Durations in seconds. */
    export const duration = {
      instant: 0.1,
      quick: 0.18,
      base: 0.28,
      slow: 0.45,
    } as const;
    
    /** Cubic-bezier curves. */
    export const ease = {
      /** Entering, UI response. */
      out: [0.22, 1, 0.36, 1],
      /** Moving on screen. */
      inOut: [0.65, 0, 0.35, 1],
      /** Sheets and the mobile menu. */
      drawer: [0.32, 0.72, 0, 1],
    } as const;
    
    /** Everyday UI: presses, icon swaps, popovers and modals. Exits run at `exitFactor` of the enter. */
    export const ui = {
      press: { scale: 0.96, duration: 0.12 },
      icon: { type: "spring", duration: 0.3, bounce: 0 },
      popover: { duration: 0.18, ease: ease.out },
      modal: { duration: 0.24, ease: ease.out },
      exitFactor: 0.6,
    } as const;
    
    /** Once-per-visit motion on the landing page: hero letters, the reel and the afterimage. */
    export const kinetic = {
      heroLetter: { duration: 0.6, ease: ease.out },
      /** Delay per letter, eased so the wave slows toward the end. */
      heroStep: 0.035,
      reelSwap: { type: "spring", duration: 0.5, bounce: 0.1 },
      /** Two afterimages: lag in seconds and opacity of each. */
      ghost: { lag: [0.04, 0.09], opacity: [0.14, 0.06] },
    } as const;
    
    /** Spring presets. */
    export const spring = {
      snappy: { type: "spring", stiffness: 500, damping: 30 },
      smooth: { type: "spring", stiffness: 260, damping: 26 },
      bouncy: { type: "spring", stiffness: 300, damping: 15 },
    } as const satisfies Record<string, Transition>;
    
    /** Stagger between siblings, in seconds (0.03–0.06). */
    export const stagger = {
      tight: 0.03,
      base: 0.045,
      loose: 0.06,
    } as const;
    
    /** Blur + fade + y-offset. Falls back to a plain fade under reduced motion. */
    export function enterVariants(reduceMotion?: boolean | null, y = 8): Variants {
      if (reduceMotion) {
        return {
          hidden: { opacity: 0 },
          visible: { opacity: 1, transition: { duration: duration.base } },
          exit: { opacity: 0, transition: { duration: duration.quick } },
        };
      }
      return {
        hidden: { opacity: 0, y, filter: "blur(4px)" },
        visible: {
          opacity: 1,
          y: 0,
          filter: "blur(0px)",
          transition: { duration: duration.base, ease: ease.out },
        },
        exit: {
          opacity: 0,
          y: -y / 2,
          filter: "blur(4px)",
          transition: { duration: duration.quick, ease: ease.out },
        },
      };
    }
    
    /** Scale 0.96 → 1 for popovers, menus and dialogs. */
    export function overlayVariants(reduceMotion?: boolean | null): Variants {
      if (reduceMotion) {
        return {
          hidden: { opacity: 0 },
          visible: { opacity: 1, transition: { duration: duration.quick } },
          exit: { opacity: 0, transition: { duration: duration.instant } },
        };
      }
      return {
        hidden: { opacity: 0, scale: 0.96, filter: "blur(2px)" },
        visible: {
          opacity: 1,
          scale: 1,
          filter: "blur(0px)",
          transition: { duration: duration.quick, ease: ease.out },
        },
        exit: {
          opacity: 0,
          scale: 0.96,
          filter: "blur(2px)",
          transition: { duration: duration.instant + 0.02, ease: ease.out },
        },
      };
    }
    
    /** Parent variants that stagger their children in. */
    export function staggerVariants(gap: number = stagger.base, delayChildren = 0): Variants {
      return {
        hidden: {},
        visible: { transition: { staggerChildren: gap, delayChildren } },
        exit: { transition: { staggerChildren: gap / 2, staggerDirection: -1 } },
      };
    }
  3. Copy the source

    components/ui/spring-press-button/spring-press-button.tsx
    "use client";
    
    import { useState, type ComponentProps } from "react";
    import { motion, useReducedMotion } from "motion/react";
    import { cn } from "@/lib/utils";
    import { duration, spring } from "@/lib/motion";
    
    export interface SpringPressButtonProps
      extends Omit<ComponentProps<"button">, "onAnimationStart" | "onDrag" | "onDragStart" | "onDragEnd"> {
      /** Visual style. @default "solid" */
      variant?: "solid" | "primary" | "outline" | "ghost";
      /** Button size. Small buttons keep a 40px hit area. @default "md" */
      size?: "sm" | "md" | "lg";
      /** Scale while pressed. Lower values feel squishier. @default 0.95 */
      pressScale?: number;
      /** Spring used on release. "bouncy" overshoots slightly before settling. @default "bouncy" */
      release?: "snappy" | "smooth" | "bouncy";
    }
    
    const variantClasses = {
      solid:
        "bg-foreground text-background shadow-[inset_0_1px_0_rgb(255_255_255/0.14),0_1px_2px_rgb(0_0_0/0.14),0_4px_12px_-2px_rgb(0_0_0/0.12)] hover:bg-foreground/90",
      primary:
        "bg-primary text-primary-foreground shadow-[inset_0_1px_0_rgb(255_255_255/0.2),0_1px_2px_rgb(0_0_0/0.12),0_4px_12px_-2px_color-mix(in_oklab,var(--primary)_40%,transparent)] hover:bg-primary/90",
      outline: "border border-border bg-background text-foreground shadow-xs hover:bg-accent",
      ghost: "text-foreground hover:bg-accent",
    } as const;
    
    const sizeClasses = {
      sm: "h-8 gap-1.5 rounded-md px-3 text-[13px] after:absolute after:-inset-1 after:content-['']",
      md: "h-10 gap-2 rounded-md px-4 text-sm",
      lg: "h-12 gap-2 rounded-lg px-6 text-[15px]",
    } as const;
    
    const PRESS_KEYS = new Set([" ", "Enter"]);
    
    export function SpringPressButton({
      variant = "solid",
      size = "md",
      pressScale = 0.95,
      release = "bouncy",
      type = "button",
      disabled,
      className,
      children,
      onPointerDown,
      onPointerUp,
      onPointerLeave,
      onPointerCancel,
      onKeyDown,
      onKeyUp,
      onBlur,
      ...props
    }: SpringPressButtonProps) {
      const [pressed, setPressed] = useState(false);
      const reduceMotion = useReducedMotion();
    
      const transition = reduceMotion
        ? { duration: duration.instant }
        : pressed
          ? spring.snappy
          : spring[release];
    
      return (
        <motion.button
          type={type}
          disabled={disabled}
          animate={reduceMotion ? { opacity: pressed ? 0.75 : 1 } : { scale: pressed ? pressScale : 1 }}
          transition={transition}
          onPointerDown={(event) => {
            onPointerDown?.(event);
            if (event.button === 0) setPressed(true);
          }}
          onPointerUp={(event) => {
            onPointerUp?.(event);
            setPressed(false);
          }}
          onPointerLeave={(event) => {
            onPointerLeave?.(event);
            setPressed(false);
          }}
          onPointerCancel={(event) => {
            onPointerCancel?.(event);
            setPressed(false);
          }}
          onKeyDown={(event) => {
            onKeyDown?.(event);
            if (PRESS_KEYS.has(event.key) && !event.repeat) setPressed(true);
          }}
          onKeyUp={(event) => {
            onKeyUp?.(event);
            if (PRESS_KEYS.has(event.key)) setPressed(false);
          }}
          onBlur={(event) => {
            onBlur?.(event);
            setPressed(false);
          }}
          className={cn(
            "relative inline-flex shrink-0 cursor-pointer items-center justify-center font-medium whitespace-nowrap outline-none select-none",
            "transition-[background-color,border-color,color,box-shadow] duration-150",
            "focus-visible:ring-2 focus-visible:ring-ring focus-visible:ring-offset-2 focus-visible:ring-offset-background",
            "disabled:pointer-events-none disabled:opacity-50 [&_svg]:size-4 [&_svg]:shrink-0",
            variantClasses[variant],
            sizeClasses[size],
            className,
          )}
          {...props}
        >
          {children}
        </motion.button>
      );
    }

Usage

import { SpringPressButton } from "@/components/ui/spring-press-button/spring-press-button";

export function Hero() {
  return <SpringPressButton size="lg">Get started</SpringPressButton>;
}

API reference

PropTypeDefaultDescription
variant"solid" | "primary" | "outline" | "ghost""solid"Visual style.
size"sm" | "md" | "lg""md"Button size. Small buttons keep a 40px hit area.
pressScalenumber0.95Scale while pressed. Lower values feel squishier.
release"snappy" | "smooth" | "bouncy""bouncy"Spring used on release. "bouncy" overshoots slightly before settling.

Also accepts every native <button> attribute, including ref and className.

  • Press-in uses the snappy spring; release uses the spring named by `release`, so the button settles with a little life.

Accessibility

  • Renders a native button, so Tab, Enter and Space work as expected.
  • The press state follows Space and Enter as well as the pointer, so keyboard users get the same feedback.
  • Releasing the pointer outside the button, or moving focus away, always releases the press.
  • With reduced motion enabled, the scale is replaced by a brief dim.