Navigationv0.1.0
Dynamic Island
A pill that morphs between compact and expanded activities.
Installation
CLI
npx shadcn@latest add https://hantui-theta.vercel.app/r/dynamic-island.jsonManual
Install the dependencies
npm install clsx motion tailwind-mergeAdd the shared helpers
Components use
cn()fromlib/utils.tsand the motion tokens below. See Installation if you have not set them up yet.lib/motion.tsimport type { Transition, Variants } from "motion/react"; /** Durations in seconds. */ export const duration = { instant: 0.1, quick: 0.18, base: 0.28, slow: 0.45, } as const; /** Cubic-bezier curves. */ export const ease = { /** Entering, UI response. */ out: [0.22, 1, 0.36, 1], /** Moving on screen. */ inOut: [0.65, 0, 0.35, 1], /** Sheets and the mobile menu. */ drawer: [0.32, 0.72, 0, 1], } as const; /** Everyday UI: presses, icon swaps, popovers and modals. Exits run at `exitFactor` of the enter. */ export const ui = { press: { scale: 0.96, duration: 0.12 }, icon: { type: "spring", duration: 0.3, bounce: 0 }, popover: { duration: 0.18, ease: ease.out }, modal: { duration: 0.24, ease: ease.out }, exitFactor: 0.6, } as const; /** Once-per-visit motion on the landing page: hero letters, the reel and the afterimage. */ export const kinetic = { heroLetter: { duration: 0.6, ease: ease.out }, /** Delay per letter, eased so the wave slows toward the end. */ heroStep: 0.035, reelSwap: { type: "spring", duration: 0.5, bounce: 0.1 }, /** Two afterimages: lag in seconds and opacity of each. */ ghost: { lag: [0.04, 0.09], opacity: [0.14, 0.06] }, } as const; /** Spring presets. */ export const spring = { snappy: { type: "spring", stiffness: 500, damping: 30 }, smooth: { type: "spring", stiffness: 260, damping: 26 }, bouncy: { type: "spring", stiffness: 300, damping: 15 }, } as const satisfies Record<string, Transition>; /** Stagger between siblings, in seconds (0.03–0.06). */ export const stagger = { tight: 0.03, base: 0.045, loose: 0.06, } as const; /** Blur + fade + y-offset. Falls back to a plain fade under reduced motion. */ export function enterVariants(reduceMotion?: boolean | null, y = 8): Variants { if (reduceMotion) { return { hidden: { opacity: 0 }, visible: { opacity: 1, transition: { duration: duration.base } }, exit: { opacity: 0, transition: { duration: duration.quick } }, }; } return { hidden: { opacity: 0, y, filter: "blur(4px)" }, visible: { opacity: 1, y: 0, filter: "blur(0px)", transition: { duration: duration.base, ease: ease.out }, }, exit: { opacity: 0, y: -y / 2, filter: "blur(4px)", transition: { duration: duration.quick, ease: ease.out }, }, }; } /** Scale 0.96 → 1 for popovers, menus and dialogs. */ export function overlayVariants(reduceMotion?: boolean | null): Variants { if (reduceMotion) { return { hidden: { opacity: 0 }, visible: { opacity: 1, transition: { duration: duration.quick } }, exit: { opacity: 0, transition: { duration: duration.instant } }, }; } return { hidden: { opacity: 0, scale: 0.96, filter: "blur(2px)" }, visible: { opacity: 1, scale: 1, filter: "blur(0px)", transition: { duration: duration.quick, ease: ease.out }, }, exit: { opacity: 0, scale: 0.96, filter: "blur(2px)", transition: { duration: duration.instant + 0.02, ease: ease.out }, }, }; } /** Parent variants that stagger their children in. */ export function staggerVariants(gap: number = stagger.base, delayChildren = 0): Variants { return { hidden: {}, visible: { transition: { staggerChildren: gap, delayChildren } }, exit: { transition: { staggerChildren: gap / 2, staggerDirection: -1 } }, }; }Copy the source
components/ui/dynamic-island/dynamic-island.tsx"use client"; import type { ComponentProps, ReactNode } from "react"; import { AnimatePresence, motion, useReducedMotion } from "motion/react"; import { cn } from "@/lib/utils"; import { duration } from "@/lib/motion"; export interface DynamicIslandProps extends Omit<ComponentProps<"div">, "children" | "onAnimationStart" | "onDrag" | "onDragStart" | "onDragEnd"> { /** Key of the current activity. Changing it morphs the island to fit the new content. @default "idle" */ view?: string; /** Content of the current activity. Omit it for the idle pill. */ children?: ReactNode; /** Corner radius in px for tall, expanded activities. Short ones always render as a pill. @default 28 */ radius?: number; } // A slightly underdamped spring gives the island its characteristic "gooey" settle. const MORPH = { type: "spring", stiffness: 400, damping: 30, mass: 0.9 } as const; export function DynamicIsland({ view = "idle", children, radius = 28, className, ...props }: DynamicIslandProps) { const reduceMotion = useReducedMotion(); const transition = reduceMotion ? { duration: 0 } : MORPH; return ( <motion.div layout transition={transition} style={{ borderRadius: radius }} className={cn( "relative mx-auto flex min-h-9 min-w-[7.5rem] items-center justify-center overflow-hidden bg-zinc-950 text-white shadow-[0_8px_30px_rgb(0_0_0/0.18)]", className, )} {...props} > <AnimatePresence mode="popLayout" initial={false}> <motion.div key={view} layout="position" initial={reduceMotion ? { opacity: 0 } : { opacity: 0, scale: 0.92, filter: "blur(6px)" }} animate={{ opacity: 1, scale: 1, filter: "blur(0px)" }} exit={ reduceMotion ? { opacity: 0, transition: { duration: duration.instant } } : { opacity: 0, scale: 0.92, filter: "blur(6px)", transition: { duration: duration.quick } } } transition={{ duration: duration.base, ease: [0.22, 1, 0.36, 1], delay: reduceMotion ? 0 : 0.04, layout: transition }} className="w-full" > {children ?? <span aria-hidden="true" className="block h-9 w-[7.5rem]" />} </motion.div> </AnimatePresence> </motion.div> ); }
Usage
import { DynamicIsland } from "@/components/ui/dynamic-island/dynamic-island";
export function LiveActivity({ upload }: { upload?: number }) {
return (
<DynamicIsland view={upload === undefined ? "idle" : "upload"}>
{upload === undefined ? undefined : <UploadProgress value={upload} />}
</DynamicIsland>
);
}API reference
| Prop | Type | Default | Description |
|---|---|---|---|
view | string | "idle" | Key of the current activity. Changing it morphs the island to fit the new content. |
children | ReactNode | – | Content of the current activity. Omit it for the idle pill. |
radius | number | 28 | Corner radius in px for tall, expanded activities. Short ones always render as a pill. |
Also accepts every native <div> attribute, including ref and className.
- Change view to move between activities. The island's size follows its content through a Motion layout animation, and the radius is corrected mid-morph.
- Pass a larger radius for tall, expanded activities; short ones stay pill-shaped.
Accessibility
- The island is a plain container; give it role="status" and a label when its content is a live update, as in the example.
- Controls inside expanded activities are ordinary buttons, reachable by keyboard.
- With reduced motion enabled, the island resizes instantly and its content cross-fades without blur or scale.