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Skeleton to Content

A pulsing skeleton cross-fades into content.

Installation

CLI

npx shadcn@latest add https://hantui-theta.vercel.app/r/skeleton-reveal.json

Manual

  1. Install the dependencies

    npm install clsx motion tailwind-merge
  2. Add the shared helpers

    Components use cn() from lib/utils.ts and the motion tokens below. See Installation if you have not set them up yet.

    lib/motion.ts
    import type { Transition, Variants } from "motion/react";
    
    /** Durations in seconds. */
    export const duration = {
      instant: 0.1,
      quick: 0.18,
      base: 0.28,
      slow: 0.45,
    } as const;
    
    /** Cubic-bezier curves. */
    export const ease = {
      /** Entering, UI response. */
      out: [0.22, 1, 0.36, 1],
      /** Moving on screen. */
      inOut: [0.65, 0, 0.35, 1],
      /** Sheets and the mobile menu. */
      drawer: [0.32, 0.72, 0, 1],
    } as const;
    
    /** Everyday UI: presses, icon swaps, popovers and modals. Exits run at `exitFactor` of the enter. */
    export const ui = {
      press: { scale: 0.96, duration: 0.12 },
      icon: { type: "spring", duration: 0.3, bounce: 0 },
      popover: { duration: 0.18, ease: ease.out },
      modal: { duration: 0.24, ease: ease.out },
      exitFactor: 0.6,
    } as const;
    
    /** Once-per-visit motion on the landing page: hero letters, the reel and the afterimage. */
    export const kinetic = {
      heroLetter: { duration: 0.6, ease: ease.out },
      /** Delay per letter, eased so the wave slows toward the end. */
      heroStep: 0.035,
      reelSwap: { type: "spring", duration: 0.5, bounce: 0.1 },
      /** Two afterimages: lag in seconds and opacity of each. */
      ghost: { lag: [0.04, 0.09], opacity: [0.14, 0.06] },
    } as const;
    
    /** Spring presets. */
    export const spring = {
      snappy: { type: "spring", stiffness: 500, damping: 30 },
      smooth: { type: "spring", stiffness: 260, damping: 26 },
      bouncy: { type: "spring", stiffness: 300, damping: 15 },
    } as const satisfies Record<string, Transition>;
    
    /** Stagger between siblings, in seconds (0.03–0.06). */
    export const stagger = {
      tight: 0.03,
      base: 0.045,
      loose: 0.06,
    } as const;
    
    /** Blur + fade + y-offset. Falls back to a plain fade under reduced motion. */
    export function enterVariants(reduceMotion?: boolean | null, y = 8): Variants {
      if (reduceMotion) {
        return {
          hidden: { opacity: 0 },
          visible: { opacity: 1, transition: { duration: duration.base } },
          exit: { opacity: 0, transition: { duration: duration.quick } },
        };
      }
      return {
        hidden: { opacity: 0, y, filter: "blur(4px)" },
        visible: {
          opacity: 1,
          y: 0,
          filter: "blur(0px)",
          transition: { duration: duration.base, ease: ease.out },
        },
        exit: {
          opacity: 0,
          y: -y / 2,
          filter: "blur(4px)",
          transition: { duration: duration.quick, ease: ease.out },
        },
      };
    }
    
    /** Scale 0.96 → 1 for popovers, menus and dialogs. */
    export function overlayVariants(reduceMotion?: boolean | null): Variants {
      if (reduceMotion) {
        return {
          hidden: { opacity: 0 },
          visible: { opacity: 1, transition: { duration: duration.quick } },
          exit: { opacity: 0, transition: { duration: duration.instant } },
        };
      }
      return {
        hidden: { opacity: 0, scale: 0.96, filter: "blur(2px)" },
        visible: {
          opacity: 1,
          scale: 1,
          filter: "blur(0px)",
          transition: { duration: duration.quick, ease: ease.out },
        },
        exit: {
          opacity: 0,
          scale: 0.96,
          filter: "blur(2px)",
          transition: { duration: duration.instant + 0.02, ease: ease.out },
        },
      };
    }
    
    /** Parent variants that stagger their children in. */
    export function staggerVariants(gap: number = stagger.base, delayChildren = 0): Variants {
      return {
        hidden: {},
        visible: { transition: { staggerChildren: gap, delayChildren } },
        exit: { transition: { staggerChildren: gap / 2, staggerDirection: -1 } },
      };
    }
  3. Copy the source

    components/ui/skeleton-reveal/skeleton-reveal.tsx
    "use client";
    
    import type { ComponentProps, ReactNode } from "react";
    import { AnimatePresence, motion, useReducedMotion } from "motion/react";
    import { cn } from "@/lib/utils";
    import { duration, ease } from "@/lib/motion";
    
    export type SkeletonProps = ComponentProps<"div">;
    
    /** A pulsing placeholder block; size and round it with className. */
    export function Skeleton({ className, ...props }: SkeletonProps) {
      return <div aria-hidden="true" className={cn("animate-pulse rounded-md bg-muted motion-reduce:animate-none", className)} {...props} />;
    }
    
    export interface SkeletonRevealProps extends Omit<ComponentProps<"div">, "children"> {
      /** Show the skeleton instead of the content. */
      loading: boolean;
      /** Placeholder shown while loading; shape it like the content so nothing jumps. */
      skeleton: ReactNode;
      /** The real content. */
      children: ReactNode;
      /** Screen-reader text while loading. @default "Loading" */
      loadingLabel?: string;
    }
    
    export function SkeletonReveal({ loading, skeleton, children, loadingLabel = "Loading", className, ...props }: SkeletonRevealProps) {
      const reduceMotion = useReducedMotion();
      return (
        // Skeleton and content share one grid cell, so they cross-fade in place.
        <div aria-busy={loading || undefined} className={cn("grid *:[grid-area:1/1]", className)} {...props}>
          <span role="status" className="sr-only">
            {loading ? loadingLabel : ""}
          </span>
          <AnimatePresence initial={false}>
            {loading ? (
              <motion.div
                key="skeleton"
                aria-hidden="true"
                initial={{ opacity: 0 }}
                animate={{ opacity: 1 }}
                exit={{ opacity: 0, transition: { duration: duration.base } }}
              >
                {skeleton}
              </motion.div>
            ) : (
              <motion.div
                key="content"
                initial={reduceMotion ? { opacity: 0 } : { opacity: 0, filter: "blur(6px)", y: 4 }}
                animate={{ opacity: 1, filter: "blur(0px)", y: 0, transitionEnd: { filter: "none" } }}
                exit={{ opacity: 0, transition: { duration: duration.quick } }}
                transition={{ duration: duration.slow, ease: ease.out, delay: reduceMotion ? 0 : 0.06 }}
              >
                {children}
              </motion.div>
            )}
          </AnimatePresence>
        </div>
      );
    }

Usage

import { Skeleton, SkeletonReveal } from "@/components/ui/skeleton-reveal/skeleton-reveal";

export function Profile({ user }: { user?: User }) {
  return (
    <SkeletonReveal
      loading={!user}
      skeleton={<div className="flex gap-4"><Skeleton className="size-12 rounded-full" /><Skeleton className="h-4 w-40" /></div>}
    >
      {user ? <ProfileCard user={user} /> : null}
    </SkeletonReveal>
  );
}

API reference

PropTypeDefaultDescription
loading*boolean–Show the skeleton instead of the content.
skeleton*ReactNode–Placeholder shown while loading; shape it like the content so nothing jumps.
children*ReactNode–The real content.
loadingLabelstring"Loading"Screen-reader text while loading.

Also accepts every native <div> attribute, including ref and className.

  • The skeleton and the content share one grid cell, so they cross-fade in place. Shape the skeleton like the content and nothing jumps.
  • Skeleton is a plain pulsing block: size and round it with className (h-4 w-40, size-12 rounded-full).

Accessibility

  • The container sets aria-busy while loading, and a status message (“Loading”) is announced; the skeleton itself is aria-hidden.
  • With reduced motion enabled, skeletons stop pulsing and content fades in without blur.