Cards & Layoutv0.1.0
Flip Card
A front and back 3D flip, wallet-pass style.
Installation
CLI
npx shadcn@latest add https://hantui-theta.vercel.app/r/flip-card.jsonManual
Install the dependencies
npm install clsx motion tailwind-mergeAdd the shared helpers
Components use
cn()fromlib/utils.tsand the motion tokens below. See Installation if you have not set them up yet.lib/motion.tsimport type { Transition, Variants } from "motion/react"; /** Durations in seconds. */ export const duration = { instant: 0.1, quick: 0.18, base: 0.28, slow: 0.45, } as const; /** Cubic-bezier curves. */ export const ease = { /** Entering, UI response. */ out: [0.22, 1, 0.36, 1], /** Moving on screen. */ inOut: [0.65, 0, 0.35, 1], /** Sheets and the mobile menu. */ drawer: [0.32, 0.72, 0, 1], } as const; /** Everyday UI: presses, icon swaps, popovers and modals. Exits run at `exitFactor` of the enter. */ export const ui = { press: { scale: 0.96, duration: 0.12 }, icon: { type: "spring", duration: 0.3, bounce: 0 }, popover: { duration: 0.18, ease: ease.out }, modal: { duration: 0.24, ease: ease.out }, exitFactor: 0.6, } as const; /** Once-per-visit motion on the landing page: hero letters, the reel and the afterimage. */ export const kinetic = { heroLetter: { duration: 0.6, ease: ease.out }, /** Delay per letter, eased so the wave slows toward the end. */ heroStep: 0.035, reelSwap: { type: "spring", duration: 0.5, bounce: 0.1 }, /** Two afterimages: lag in seconds and opacity of each. */ ghost: { lag: [0.04, 0.09], opacity: [0.14, 0.06] }, } as const; /** Spring presets. */ export const spring = { snappy: { type: "spring", stiffness: 500, damping: 30 }, smooth: { type: "spring", stiffness: 260, damping: 26 }, bouncy: { type: "spring", stiffness: 300, damping: 15 }, } as const satisfies Record<string, Transition>; /** Stagger between siblings, in seconds (0.03–0.06). */ export const stagger = { tight: 0.03, base: 0.045, loose: 0.06, } as const; /** Blur + fade + y-offset. Falls back to a plain fade under reduced motion. */ export function enterVariants(reduceMotion?: boolean | null, y = 8): Variants { if (reduceMotion) { return { hidden: { opacity: 0 }, visible: { opacity: 1, transition: { duration: duration.base } }, exit: { opacity: 0, transition: { duration: duration.quick } }, }; } return { hidden: { opacity: 0, y, filter: "blur(4px)" }, visible: { opacity: 1, y: 0, filter: "blur(0px)", transition: { duration: duration.base, ease: ease.out }, }, exit: { opacity: 0, y: -y / 2, filter: "blur(4px)", transition: { duration: duration.quick, ease: ease.out }, }, }; } /** Scale 0.96 → 1 for popovers, menus and dialogs. */ export function overlayVariants(reduceMotion?: boolean | null): Variants { if (reduceMotion) { return { hidden: { opacity: 0 }, visible: { opacity: 1, transition: { duration: duration.quick } }, exit: { opacity: 0, transition: { duration: duration.instant } }, }; } return { hidden: { opacity: 0, scale: 0.96, filter: "blur(2px)" }, visible: { opacity: 1, scale: 1, filter: "blur(0px)", transition: { duration: duration.quick, ease: ease.out }, }, exit: { opacity: 0, scale: 0.96, filter: "blur(2px)", transition: { duration: duration.instant + 0.02, ease: ease.out }, }, }; } /** Parent variants that stagger their children in. */ export function staggerVariants(gap: number = stagger.base, delayChildren = 0): Variants { return { hidden: {}, visible: { transition: { staggerChildren: gap, delayChildren } }, exit: { transition: { staggerChildren: gap / 2, staggerDirection: -1 } }, }; }Copy the source
components/ui/flip-card/flip-card.tsx"use client"; import { useState, type ComponentProps, type MouseEvent, type ReactNode } from "react"; import { motion, useReducedMotion } from "motion/react"; import { cn } from "@/lib/utils"; import { duration } from "@/lib/motion"; export interface FlipCardProps extends Omit<ComponentProps<"button">, "children" | "onAnimationStart" | "onDrag" | "onDragStart" | "onDragEnd"> { /** Front face. Keep it non-interactive: the whole card is the flip button. */ front: ReactNode; /** Back face. */ back: ReactNode; /** Controlled flipped state. */ flipped?: boolean; /** Initial flipped state when uncontrolled. @default false */ defaultFlipped?: boolean; /** Called when the card flips. */ onFlippedChange?: (flipped: boolean) => void; /** Flip around the vertical axis (side to side) or the horizontal axis (top over bottom). @default "y" */ axis?: "y" | "x"; } const FLIP = { type: "spring", stiffness: 170, damping: 22, mass: 1 } as const; export function FlipCard({ front, back, flipped, defaultFlipped = false, onFlippedChange, axis = "y", className, onClick, ...props }: FlipCardProps) { const reduceMotion = useReducedMotion(); const [internal, setInternal] = useState(defaultFlipped); const isFlipped = flipped ?? internal; const rotate = axis === "y" ? "rotateY" : "rotateX"; const toggle = (event: MouseEvent<HTMLButtonElement>) => { onClick?.(event); if (event.defaultPrevented) return; if (flipped === undefined) setInternal(!isFlipped); onFlippedChange?.(!isFlipped); }; // Each face hides its back; the back face starts turned away so the flip reveals it. const face = "col-start-1 row-start-1 [backface-visibility:hidden] [-webkit-backface-visibility:hidden]"; return ( <button type="button" aria-pressed={isFlipped} onClick={toggle} className={cn( "relative block cursor-pointer rounded-2xl text-left outline-none [perspective:1400px] focus-visible:ring-2 focus-visible:ring-ring focus-visible:ring-offset-2", className, )} {...props} > {/* Switching variants replays every key, so the mid-turn dip in scale happens on each flip. */} <motion.span className="grid [transform-style:preserve-3d]" initial={false} variants={{ front: { [rotate]: 0, scale: [1, 0.94, 1] }, back: { [rotate]: 180, scale: [1, 0.94, 1] }, }} animate={reduceMotion ? undefined : isFlipped ? "back" : "front"} transition={{ ...FLIP, scale: { duration: 0.55, times: [0, 0.5, 1], ease: "easeInOut" } }} > <motion.span className={cn(face, "block")} aria-hidden={isFlipped} initial={false} animate={reduceMotion ? { opacity: isFlipped ? 0 : 1 } : undefined} transition={{ duration: duration.base }} > {front} </motion.span> {/* The back starts turned away. Its rotation is a Motion value rather than a class, so server markup never depends on the reduced-motion setting; with reduced motion it faces front and crossfades. */} <motion.span className={cn(face, "block")} aria-hidden={!isFlipped} initial={false} animate={reduceMotion ? { [rotate]: 0, opacity: isFlipped ? 1 : 0 } : { [rotate]: 180, opacity: 1 }} transition={{ duration: duration.base, [rotate]: { duration: 0 } }} > {back} </motion.span> </motion.span> <span className="sr-only">{isFlipped ? ", showing the back. Press to show the front." : ". Press to show the back."}</span> </button> ); }
Usage
import { FlipCard } from "@/components/ui/flip-card/flip-card";
export function Pass() {
return <FlipCard className="w-80" front={<PassFront />} back={<PassBack />} />;
}API reference
| Prop | Type | Default | Description |
|---|---|---|---|
front* | ReactNode | – | Front face. Keep it non-interactive: the whole card is the flip button. |
back* | ReactNode | – | Back face. |
flipped | boolean | – | Controlled flipped state. |
defaultFlipped | boolean | false | Initial flipped state when uncontrolled. |
onFlippedChange | (flipped: boolean) => void | – | Called when the card flips. |
axis | "y" | "x" | "y" | Flip around the vertical axis (side to side) or the horizontal axis (top over bottom). |
Also accepts every native <button> attribute, including ref and className.
- A spring flip with a slight dip in scale halfway, so the card feels lifted and turned over. Flip side to side (axis="y") or top over bottom (axis="x").
- Both faces share one grid cell, so the card sizes to the larger face; no fixed height needed.
Accessibility
- The whole card is a toggle button (aria-pressed); the hidden face is aria-hidden so only the visible side is read.
- Keep faces free of links and buttons. If a face needs them, control `flipped` from your own button instead.
- With reduced motion enabled, the faces crossfade instead of turning over.